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Foveated rendering: A state-of-the-art survey
Recently, virtual reality (VR) technology has been widely used in medical, military,
manufacturing, entertainment, and other fields. These applications must simulate different …
manufacturing, entertainment, and other fields. These applications must simulate different …
Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and
effects (VRISE). To address this concern, we identify a literature-based listing of these …
effects (VRISE). To address this concern, we identify a literature-based listing of these …
Forging the industrial metaverse towards industry 5.0: Where augmented/mixed reality, iIoT, opportunistic edge computing and digital twins meet
TM Fernández-Caramés, P Fraga-Lamas - IEEE Access, 2024 - ieeexplore.ieee.org
The Industrial Metaverse can benefit from the concepts fostered by Industry 5.0, since it
implies making use of dynamic and up-to-date content, as well as fast human-to-machine …
implies making use of dynamic and up-to-date content, as well as fast human-to-machine …
[HTML][HTML] An integrative view of foveated rendering
Foveated rendering adapts the image synthesis process to the user's gaze. By exploiting the
human visual system's limitations, in particular in terms of reduced acuity in peripheral …
human visual system's limitations, in particular in terms of reduced acuity in peripheral …
[HTML][HTML] Mitigating cybersickness in virtual reality systems through foveated depth-of-field blur
Cybersickness is one of the major roadblocks in the widespread adoption of mixed reality
devices. Prolonged exposure to these devices, especially virtual reality devices, can cause …
devices. Prolonged exposure to these devices, especially virtual reality devices, can cause …
Eye-tracking on virtual reality: a survey
J Moreno-Arjonilla, A López-Ruiz, JR Jiménez-Pérez… - Virtual Reality, 2024 - Springer
Virtual reality (VR) has evolved substantially beyond its initial remit of gaming and
entertainment, catalyzed by advancements such as improved screen resolutions and more …
entertainment, catalyzed by advancements such as improved screen resolutions and more …
Realism and field of view affect presence in vr but not the way you think
Presence is one of the most studied and most important variables in immersive virtual reality
(VR) and it influences the effectiveness of many VR applications. Separate bodies of …
(VR) and it influences the effectiveness of many VR applications. Separate bodies of …
Image features influence reaction time: A learned probabilistic perceptual model for saccade latency
We aim to ask and answer an essential question" how quickly do we react after observing a
displayed visual target?" To this end, we present psychophysical studies that characterize …
displayed visual target?" To this end, we present psychophysical studies that characterize …
Foveated rendering: Motivation, taxonomy, and research directions
With the recent interest in virtual reality and augmented reality, there is a newfound demand
for displays that can provide high resolution with a wide field of view (FOV). However, such …
for displays that can provide high resolution with a wide field of view (FOV). However, such …
Locomotion-aware foveated rendering
Optimizing rendering performance improves the user's immersion in virtual scene
exploration. Foveated rendering uses the features of the human visual system (HVS) to …
exploration. Foveated rendering uses the features of the human visual system (HVS) to …