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Diegetic representations for seamless cross-reality interruptions
The closed design of virtual reality (VR) head-mounted displays substantially limits users'
awareness of their real-world surroundings. This presents challenges when another person …
awareness of their real-world surroundings. This presents challenges when another person …
Revisiting the Heider and Simmel experiment for social meaning attribution in virtual reality
In their seminal experiment in 1944, Heider and Simmel revealed that humans have a
pronounced tendency to impose narrative meaning even in the presence of simple …
pronounced tendency to impose narrative meaning even in the presence of simple …
VRdeo: Creating engaging educational material for asynchronous student-teacher exchange using virtual reality
Educational videos are traditional means of communicating scientific findings to a broader
audience. Nowadays, they are also a very common medium in distant teaching. However …
audience. Nowadays, they are also a very common medium in distant teaching. However …
Initiating immersive teaching and learning service in academic libraries: Part 1: The approach to VR services and the role of the library
P Miltenoff - International Information & Library Review, 2024 - Taylor & Francis
This paper aims to help academic libraries in starting and planning immersive technologies
for teaching and learning services. The methodology applies contextual analysis, including …
for teaching and learning services. The methodology applies contextual analysis, including …
RCEA-360VR: Real-time, continuous emotion annotation in 360 VR videos for collecting precise viewport-dependent ground truth labels
Precise emotion ground truth labels for 360° virtual reality (VR) video watching are essential
for fine-grained predictions under varying viewing behavior. However, current annotation …
for fine-grained predictions under varying viewing behavior. However, current annotation …
[HTML][HTML] 360-based virtual field trips to waterworks in higher education
360° models are a form of virtual reality (VR) that allow the viewer to view and explore a
photorealistic object from multiple locations within the model. Hence, 360° models are an …
photorealistic object from multiple locations within the model. Hence, 360° models are an …
Exploring the impact of 360 movie cuts in users' attention
Virtual Reality (VR) has grown since the first devices for personal use became available on
the market. However, the production of cinematographic content in this new medium is still in …
the market. However, the production of cinematographic content in this new medium is still in …
Extended reality visual guidance for industrial environments: A sco** review
Visual Guidance (VG) techniques in combination with Extended Reality (XR) technology
promise to innovate workforce augmentation, especially in industrial environments …
promise to innovate workforce augmentation, especially in industrial environments …
How people use 360-degree cameras
A variety of new kinds of consumer cameras that capture the full 360-degree surroundings in
a single panorama photo or video has recently been introduced to the market. In addition to …
a single panorama photo or video has recently been introduced to the market. In addition to …
Comparing VR and desktop 360 video museum tours
We investigate the user experience of taking a remote museum tour with 360 video
technologies. We compare the experience of viewing a 360 video feed on a laptop screen …
technologies. We compare the experience of viewing a 360 video feed on a laptop screen …