Location based services: ongoing evolution and research agenda

H Huang, G Gartner, JM Krisp, M Raubal… - Journal of Location …, 2018 - Taylor & Francis
We are now living in a mobile information era, which is fundamentally changing science and
society. Location Based Services (LBS), which deliver information depending on the location …

[HTML][HTML] Usability measures in mobile-based augmented reality learning applications: a systematic review

KC Lim, A Selamat, RA Alias, O Krejcar, H Fujita - Applied Sciences, 2019 - mdpi.com
The implementation of usability in mobile augmented reality (MAR) learning applications
has been utilized in a myriad of standards, methodologies, and techniques. The usage and …

CREANDO: Tool for creating pervasive games to increase the learning motivation in higher education students

J Arango-López, CCC Valdivieso, CA Collazos… - Telematics and …, 2019 - Elsevier
The pervasive games (PG) have had a great reception in recent years. This kind of games
combines the virtual world with the real world to generate extensions of reality in terms of …

In-store shop** with location-based retail apps: perceived value, consumer response, and the moderating effect of flow

E Kim - Information Technology and Management, 2021 - Springer
Bricks-and-mortar retailers have recently begun to utilize mobile applications delivering
location-based services (LBS) as part of their omni-channel strategy to provide consumers …

Location based services

H Huang - Springer Handbook of Geographic Information, 2022 - Springer
Location-based services (LBS) have been a research field since the early 2000s. With the
recent rapid advances in mobile computing technologies and the ubiquity of mobile devices …

[Књига][B] Game science in hybrid learning spaces

S Arnab - 2020 - taylorfrancis.com
Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of
game-based approaches and interventions in response to the blurring of boundaries …

In-service school teachers' evaluation of YOUth Go, a platform for easily creating educational location-based games that require players' physical activity

S Karanasios, M Papastergiou - Education and Information Technologies, 2024 - Springer
Abstract Location Based Games (LBGs) can support various learning activities in both formal
and informal settings. Furthermore, the fact that they can utilize players' physical movement …

[HTML][HTML] Use of smartphone cameras and other applications while traveling to sustain outdoor cultural heritage

A Slavec, N Sa**čič, V Starman - Sustainability, 2021 - mdpi.com
Outdoor cultural heritage is exposed to several detrimental factors, so involving people in its
care can greatly help in its preservation. We conducted four focus groups with participants …

An enhancement of outdoor location-based augmented reality anchor precision through VSLAM and Google Street View

KC Brata, N Funabiki, YYF Panduman… - Sensors (Basel …, 2024 - pmc.ncbi.nlm.nih.gov
Outdoor Location-Based Augmented Reality (LAR) applications require precise positioning
for seamless integrations of virtual content into immersive experiences. However, common …

Üç boyutlu sanal ortamlar ve artırılmış gerçeklik uygulamalarının öğrenme başarısı üzerindeki etkisi: Bir meta-analiz çalışması

ŞK Avcı - 2018 - search.proquest.com
Araştırmanın amacı, 3 boyutlu sanal ortam ve artırılmış gerçeklik uygulamalarının öğrenme
başarısı üzerindeki etkililiğini inceleyen deneysel çalışmalar bir araya getirildiğinde, bu …