Exploring the relationship between offline cultural environments and toxic behavior tendencies in multiplayer online games
In multiplayer online games, players from different cultural backgrounds come together to
cooperate and compete in real time. Although these games are enjoyed by billions of …
cooperate and compete in real time. Although these games are enjoyed by billions of …
[HTML][HTML] The reality of the gamification methodology in Primary Education: A systematic review
JM Romero-Rodríguez, A Martínez-Menéndez… - International Journal of …, 2024 - Elsevier
The vision of a playful approach to teaching and learning, mediated by game elements, has
been acquiring vast relevance in recent years in educational research, crystallizing in the …
been acquiring vast relevance in recent years in educational research, crystallizing in the …
Does playing video games increase emotional creativity?
I Čábelková, W Strielkowski, A Rybakova… - International journal of …, 2020 - mdpi.com
Emotional creativity (EC), which constitutes a main aspect of the general creativity concept,
is often shown to be substantially related to positive emotional experiences, effective …
is often shown to be substantially related to positive emotional experiences, effective …
Global media studies: A critical agenda
MM Kraidy - Journal of Communication, 2018 - academic.oup.com
At a time of severe political, economic, environmental, security, technological, and
identitarian challenges, global media studies can make important contributions to an …
identitarian challenges, global media studies can make important contributions to an …
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work
The Covid-19 pandemic has influenced people's views on work, and a significant portion of
the global game industry converted to remote work during the pandemic. To explore the …
the global game industry converted to remote work during the pandemic. To explore the …
Games without frontiers: A framework for analyzing digital game cultures comparatively
A Elmezeny, J Wimmer - Media and Communication, 2018 - cogitatiopress.com
Currently in game studies there is a gap in frameworks for comparatively researching game
cultures. This is a serious shortcoming as it ignores the transcultural and transnational …
cultures. This is a serious shortcoming as it ignores the transcultural and transnational …
[PDF][PDF] Promises of the periphery: Producing games in the communist and transformation-era Czechoslovakia
J Švelch - Game production studies, 2021 - library.oapen.org
This chapter addresses the notion of the peripheral in computer game production.
Peripheral contexts of cultural production and consumption may be portrayed as lagging …
Peripheral contexts of cultural production and consumption may be portrayed as lagging …
Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting
This paper discusses cross-cultural online game jams in a game educational setting,
drawing on the experience gained from the project" Games Now! Online Jam"(henceforth" …
drawing on the experience gained from the project" Games Now! Online Jam"(henceforth" …
Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports
O Klíma - American Journal of Cultural Sociology, 2022 - Springer
With eSports and video games rapidly gaining popularity, we are witnessing a rise of semi-
autonomous gaming communities. I propose using Alexander's civil sphere theory and my …
autonomous gaming communities. I propose using Alexander's civil sphere theory and my …
Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development
This paper reports the research method of the “Game Expats Story (GES)” project that used
qualitative longitudinal research (“QLR”) incorporated with art-based research (“ABR”) in the …
qualitative longitudinal research (“QLR”) incorporated with art-based research (“ABR”) in the …