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A survey of glove-based systems and their applications
L Dipietro, AM Sabatini, P Dario - Ieee transactions on systems …, 2008 - ieeexplore.ieee.org
Hand movement data acquisition is used in many engineering applications ranging from the
analysis of gestures to the biomedical sciences. Glove-based systems represent one of the …
analysis of gestures to the biomedical sciences. Glove-based systems represent one of the …
[PDF][PDF] Emerging technologies and applications on interactive entertainments
With the substantial development of digital technologies in multimedia, network
communication and user interfaces, we are seeing an increasing number of applications of …
communication and user interfaces, we are seeing an increasing number of applications of …
Dynamically reconfigurable system-on-programmable-chip
H Kalte, D Langen, E Vonnahme… - … and Network-based …, 2002 - ieeexplore.ieee.org
Today's high-density FPGAs and intellectual property (IP) components enable the
integration of complex systems in one programmable chip. New design strategies and …
integration of complex systems in one programmable chip. New design strategies and …
Motion prediction for caching and prefetching in mouse-driven DVE navigation
A distributed virtual environment (DVE) allows geographically separated users to participate
in a shared virtual environment via connected networks. However, when the users are …
in a shared virtual environment via connected networks. However, when the users are …
Using a commodity high-definition television for collaborative structural biology
R Yennamalli, R Arangarasan, A Bryden… - Applied …, 2014 - journals.iucr.org
Visualization of protein structures using stereoscopic systems is frequently needed by
structural biologists working to understand a protein's structure–function relationships. Often …
structural biologists working to understand a protein's structure–function relationships. Often …
Wait-free hash maps in the entity-component-system pattern for realtime interactive systems
In the past, the Entity-Component-System (ECS) pattern has become a major design pattern
used in modern architectures for Realtime Interactive Systems (RIS). In this paper we …
used in modern architectures for Realtime Interactive Systems (RIS). In this paper we …
Collaborative virtual sculpting with haptic feedback
C Gunn - Virtual Reality, 2006 - Springer
This paper introduces a haptic virtual environment in which two users can collaboratively
sculpt a virtual clay model, working from different physical locations connected by the …
sculpt a virtual clay model, working from different physical locations connected by the …
Designing in virtual reality (DesIRe) a gesture-based interface
M Kavakli, M Taylor, A Trapeznikov - Proceedings of the 2nd …, 2007 - dl.acm.org
In this paper, our purpose is to focus on detection of dynamic gestures and find the
thresholds to detect gestures for a gesture-based system, DesIRe (DESigning In virtual …
thresholds to detect gestures for a gesture-based system, DesIRe (DESigning In virtual …
X3D multi-user virtual environment platform for collaborative spatial design
C Bouras, C Tegos, V Triglianos… - 27th International …, 2007 - ieeexplore.ieee.org
It is well known that both space and the spatial organization play an important role in our
work and learning environments as well as in everyday life. There is a definite need for …
work and learning environments as well as in everyday life. There is a definite need for …
Incremental rendering of deformable trimmed NURBS surfaces
Trimmed NURBS surfaces are often used to model smooth and complex objects.
Unfortunately, most existing hardware graphics accelerators cannot render them directly …
Unfortunately, most existing hardware graphics accelerators cannot render them directly …