Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices

F Brudy, C Holz, R Rädle, CJ Wu, S Houben… - Proceedings of the …, 2019‏ - dl.acm.org
Designing interfaces or applications that move beyond the bounds of a single device screen
enables new ways to engage with digital content. Research addressing the opportunities …

[کتاب][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018‏ - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Ratings are overrated!

GN Yannakakis, HP Martínez - Frontiers in ICT, 2015‏ - frontiersin.org
Are ratings of any use in human–computer interaction and user studies at large? If ratings
are of limited use, is there a better alternative for quantitative subjective assessment …

Bishare: Exploring bidirectional interactions between smartphones and head-mounted augmented reality

F Zhu, T Grossman - Proceedings of the 2020 CHI Conference on …, 2020‏ - dl.acm.org
In pursuit of a future where HMD devices can be used in tandem with smartphones and
other smart devices, we present BISHARE, a design space of cross-device interactions …

Examining hedonic and utilitarian motivations for m-commerce fashion retail app engagement

CJ Parker, H Wang - Journal of Fashion Marketing and Management …, 2016‏ - emerald.com
Purpose The purpose of this paper is to explore the motivations of consumers engage with
fashion retail applications (apps) from a consumer motivation perspective to inform the …

Orbits: Gaze interaction for smart watches using smooth pursuit eye movements

A Esteves, E Velloso, A Bulling… - Proceedings of the 28th …, 2015‏ - dl.acm.org
We introduce Orbits, a novel gaze interaction technique that enables hands-free input on
smart watches. The technique relies on moving controls to leverage the smooth pursuit …

In-air gestures around unmodified mobile devices

J Song, G Sörös, F Pece, SR Fanello, S Izadi… - Proceedings of the 27th …, 2014‏ - dl.acm.org
We present a novel machine learning based algorithm extending the interaction space
around mobile devices. The technique uses only the RGB camera now commonplace on off …

Breaking the screen: Interaction across touchscreen boundaries in virtual reality for mobile knowledge workers

V Biener, D Schneider, T Gesslein… - IEEE transactions on …, 2020‏ - ieeexplore.ieee.org
Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR
knowledge work is that it allows extending 2D displays into the third dimension, enabling …

Multifi: Multi fidelity interaction with displays on and around the body

J Grubert, M Heinisch, A Quigley… - Proceedings of the 33rd …, 2015‏ - dl.acm.org
Display devices on and around the body such as smartwatches, head-mounted displays or
tablets enable users to interact on the go. However, diverging input and output fidelities of …

When david meets goliath: Combining smartwatches with a large vertical display for visual data exploration

T Horak, SK Badam, N Elmqvist… - Proceedings of the 2018 …, 2018‏ - dl.acm.org
We explore the combination of smartwatches and a large interactive display to support
visual data analysis. These two extremes of interactive surfaces are increasingly popular …