The psychology of esports: A systematic literature review

F Bányai, MD Griffiths, O Király… - Journal of gambling studies, 2019 - Springer
Recently, the skill involved in playing and mastering video games has led to the
professionalization of the activity in the form of 'esports'(electronic sports). The aim of the …

Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis

SG Spicer, LL Nicklin, M Uther, J Lloyd… - New Media & …, 2022 - journals.sagepub.com
Loot boxes (LBs) are video game-related purchases with a chance-based outcome. Due to
similarities with gambling, they have come under increasing scrutiny from media, academics …

Video game monetization (eg,'loot boxes'): A blueprint for practical social responsibility measures

DL King, PH Delfabbro - International Journal of Mental Health and …, 2019 - Springer
Video games are becoming increasingly monetized with the addition of in-game purchasing
options, which has prompted some comparisons of these products to electronic gaming …

[HTML][HTML] The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers

F Bányai, MD Griffiths, Z Demetrovics, O Király - Comprehensive psychiatry, 2019 - Elsevier
Research examining the relationship between gaming disorder, gaming motivations, and
mental health is increasing, but the types of gaming use, such as recreational gaming and …

Gamblification: A definition

J Macey, J Hamari - New media & society, 2024 - journals.sagepub.com
In recent years, gambling has become increasingly prominent in everyday life; the term
'gamblification'first emerged in the late 2000s and was used to describe the colonisation of …

Loot box engagement and problem gambling among adolescent gamers: Findings from a national survey

S Kristiansen, MC Severin - Addictive behaviors, 2020 - Elsevier
Loot boxes represent a form of microtransaction in many video games that have some
resemblance with gambling. Research on this subject is still in its infancy, and particular …

Internet gaming disorder among Slovenian primary schoolchildren: Findings from a nationally representative sample of adolescents

HM Pontes, M Macur, MD Griffiths - Journal of behavioral addictions, 2016 - akjournals.com
Background and aims Since the inclusion of Internet Gaming Disorder (IGD) in the latest
(fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as a …

The role of virtual communities in gambling and gaming behaviors: A systematic review

A Sirola, N Savela, I Savolainen, M Kaakinen… - Journal of Gambling …, 2021 - Springer
Gambling opportunities are facilitated by the growth of the Internet and social media
platforms. Digital games also increasingly include monetary features, such as …

Gaming-gambling convergence: Evaluating evidence for the 'gateway'hypothesis

P Delfabbro, DL King - International Gambling Studies, 2020 - Taylor & Francis
Similarities between video-games and gambling have led to the proposition that video-
gaming could act as a 'gateway'activity for gambling. In this paper, we review the major lines …

[HTML][HTML] A conceptual framework for understanding and identifying gamblified experiences

J Macey, J Hamari, M Adam - Computers in Human Behavior, 2024 - Elsevier
Gamblification, ie the use of gambling as a tool to influence consumer decision-making, has
most recently been associated with the monetisation of digital games. Yet, despite such …