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The psychology of esports: A systematic literature review
Recently, the skill involved in playing and mastering video games has led to the
professionalization of the activity in the form of 'esports'(electronic sports). The aim of the …
professionalization of the activity in the form of 'esports'(electronic sports). The aim of the …
Loot boxes, problem gambling and problem video gaming: A systematic review and meta-synthesis
Loot boxes (LBs) are video game-related purchases with a chance-based outcome. Due to
similarities with gambling, they have come under increasing scrutiny from media, academics …
similarities with gambling, they have come under increasing scrutiny from media, academics …
Video game monetization (eg,'loot boxes'): A blueprint for practical social responsibility measures
Video games are becoming increasingly monetized with the addition of in-game purchasing
options, which has prompted some comparisons of these products to electronic gaming …
options, which has prompted some comparisons of these products to electronic gaming …
[HTML][HTML] The mediating effect of motivations between psychiatric distress and gaming disorder among esport gamers and recreational gamers
Research examining the relationship between gaming disorder, gaming motivations, and
mental health is increasing, but the types of gaming use, such as recreational gaming and …
mental health is increasing, but the types of gaming use, such as recreational gaming and …
Gamblification: A definition
In recent years, gambling has become increasingly prominent in everyday life; the term
'gamblification'first emerged in the late 2000s and was used to describe the colonisation of …
'gamblification'first emerged in the late 2000s and was used to describe the colonisation of …
Loot box engagement and problem gambling among adolescent gamers: Findings from a national survey
S Kristiansen, MC Severin - Addictive behaviors, 2020 - Elsevier
Loot boxes represent a form of microtransaction in many video games that have some
resemblance with gambling. Research on this subject is still in its infancy, and particular …
resemblance with gambling. Research on this subject is still in its infancy, and particular …
Internet gaming disorder among Slovenian primary schoolchildren: Findings from a nationally representative sample of adolescents
Background and aims Since the inclusion of Internet Gaming Disorder (IGD) in the latest
(fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as a …
(fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as a …
The role of virtual communities in gambling and gaming behaviors: A systematic review
Gambling opportunities are facilitated by the growth of the Internet and social media
platforms. Digital games also increasingly include monetary features, such as …
platforms. Digital games also increasingly include monetary features, such as …
Gaming-gambling convergence: Evaluating evidence for the 'gateway'hypothesis
Similarities between video-games and gambling have led to the proposition that video-
gaming could act as a 'gateway'activity for gambling. In this paper, we review the major lines …
gaming could act as a 'gateway'activity for gambling. In this paper, we review the major lines …
[HTML][HTML] A conceptual framework for understanding and identifying gamblified experiences
Gamblification, ie the use of gambling as a tool to influence consumer decision-making, has
most recently been associated with the monetisation of digital games. Yet, despite such …
most recently been associated with the monetisation of digital games. Yet, despite such …