Crowdsourcing for music: Survey and taxonomy

C Gomes, D Schneider, K Moraes… - … on Systems, Man, and …, 2012 - ieeexplore.ieee.org
Recent behavioral and cultural changes driven by the paradigm of mass collaboration
highlighted the phenomenon of crowdsourcing as an innovative and promising production …

Customer-customer interactions (CCIs) at conferences: An identity approach

W Wei, YT Lu, L Miao, LA Cai, C Wang - Tourism Management, 2017 - Elsevier
The dynamic of modern events reflects an increased focus on staging unique and
compelling experiences for event attendees. Considering the centrality of customer …

Enriching teachers' assessments of rhythmic Forró dance skills by modelling motion sensor data

ADP Dos Santos, L Loke, K Yacef… - International journal of …, 2022 - Elsevier
Rhythmic skills are fundamental in social partner dance. Yet, large class sizes and time
constraints often make it challenging for teachers to assess learners' rhythmic skills to …

Immersive storytelling environment

EC Haseltine, JOB Garlington, TWY Leung… - US Patent …, 2017 - Google Patents
Techniques for providing an immersive storytelling experience using a plurality of
storytelling devices. Each of the storytelling devices may be configured to perform one or …

Kinematic Diversity and Rhythmic Alignment in Choreographic Quality Transformers for Dance Quality Assessment

D Kim, T Kim, I Lee, S Lee - … on Circuits and Systems for Video …, 2024 - ieeexplore.ieee.org
In recent years, the dance entertainment industry has experienced significant growth, driven
by the desire of consumers to learn and improve their dancing skills. To effectively improve …

Machine Learning Prediction of Just Dance Exergame Enjoyment from Mobile Sensor Data

J Audibert, E Gonzalez, R Orlando… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
Many young adults do not exercise enough, choosing instead to spend time on electronic
media (eg, smartphone, Internet). Exergames, which gamify physical activity, have been …

[PDF][PDF] Cypress: A cyber-physical recommender system to discover smartphone exergame enjoyment

E Agu, M Claypool - Proceedings of the ACM workshop on …, 2016 - 132.199.138.79
Many young adults do not exercise enough, choosing instead to spend time on electronic
media (smartphone, Internet). Exergames, which gamify physical activity, can be effective at …

Engaging with mobile music retrieval

D Boland, R McLachlan, R Murray-Smith - Proceedings of the 17th …, 2015 - dl.acm.org
This paper contributes novel measures of user engagement in mobile music retrieval, linking
these to work in music psychology, and illustrating resulting design guidelines in a …

Challenges in measuring partner dancing skills via wearable accelerometers

LA Rossi, S Yin, O Gnawali - Proceedings of the 6th ACM Workshop on …, 2020 - dl.acm.org
Social partner dancing is a fun but challenging activity requiring different motion related
skills. Common criteria used by professionals to assess the quality of this type of dancing fall …

Pervasive2011/ISWC2011 参加報告

村尾和哉, 寺田努 - 研究報告モバイルコンピューティングとユビキタス …, 2011 - ipsj.ixsq.nii.ac.jp
論文抄録 今年で 9 回目を迎える Pervasive (International Conference on Pervasive
Computing) は, 2011 年 6 月 12 日から 15 日まで, 米国カリフォルニア州サンフランシスコの …