Multimodality in VR: A survey
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and
consume content. In VR, users integrate multimodal sensory information they receive to …
consume content. In VR, users integrate multimodal sensory information they receive to …
Beyond Looks: A Study on Agent Movement and Audiovisual Spatial Coherence in Augmented Reality
The appearance of virtual humans (avatars and agents) has been widely explored in
immersive environments. However, virtual humans' movements and associated sounds in …
immersive environments. However, virtual humans' movements and associated sounds in …
Towards assisting the decision‐making process for content creators in cinematic virtual reality through the analysis of movie cuts and their influence on viewers' …
Virtual Reality (VR) is gaining popularity in recent years due to the commercialization of
personal devices. VR is a new and exciting medium to tell stories, however, the …
personal devices. VR is a new and exciting medium to tell stories, however, the …
Auptimize: Optimal Placement of Spatial Audio Cues for Extended Reality
Spatial audio in Extended Reality (XR) provides users with better awareness of where virtual
elements are placed, and efficiently guides them to events such as notifications, system …
elements are placed, and efficiently guides them to events such as notifications, system …
VR open scores: scores as inspiration for VR scenarios
In this paper, we introduce the concept of VR Open Scores: aleatoric score-based virtual
scenarios where an aleatoric score is embedded in a virtual environment. This idea builds …
scenarios where an aleatoric score is embedded in a virtual environment. This idea builds …
Empathy enhancement through VR: A practice-led design study
Virtual reality (VR) has been widely acknowledged as a highly effective medium for
augmenting empathy, enabling individuals to better comprehend and resonate with the …
augmenting empathy, enabling individuals to better comprehend and resonate with the …
Dynamic field of view restriction in 360 video: Aligning optical flow and visual slam to mitigate vims
Head-Mounted Display based Virtual Reality is proliferating. However, Visually Induced
Motion Sickness (VIMS), which prevents many from using VR without discomfort, bars …
Motion Sickness (VIMS), which prevents many from using VR without discomfort, bars …
Pointing tasks using spatial audio on smartphones for people with vision impairments
We present an experimental investigation of spatial audio feedback using smartphones to
support direction localization in pointing tasks for people with visual impairments (PVIs). We …
support direction localization in pointing tasks for people with visual impairments (PVIs). We …
Exploring Bimanual Haptic Feedback for Spatial Search in Virtual Reality
Spatial search tasks are common and crucial in many Virtual Reality (VR) applications.
Traditional methods to enhance the performance of spatial search often employ sensory …
Traditional methods to enhance the performance of spatial search often employ sensory …
Synergy and medial effects of multimodal cueing with auditory and electrostatic force stimuli on visual field guidance in 360° VR
Y Sawahata, M Harasawa, K Komine - Frontiers in Virtual Reality, 2024 - frontiersin.org
This study investigates the effects of multimodal cues on visual field guidance in 360° virtual
reality (VR). Although this technology provides highly immersive visual experiences through …
reality (VR). Although this technology provides highly immersive visual experiences through …