InfecBlock: Investigating the Effects of a Tower-Defense Serious Game for Increasing Epidemic-Related Health Literacy
X Sun, T Li, K Miao, M Zhang, X Ren - International Journal of …, 2024 - Taylor & Francis
Serious game can potentially improve social awareness and health literacy related to the
epidemic, where interactivity, such as strategic game elements, could play a crucial role in …
epidemic, where interactivity, such as strategic game elements, could play a crucial role in …
TeenWorlds: Supporting Emotional Expression for Teenagers with their Parents and Peers through a Collaborative VR Experience
Adolescence is a period of growth and exploration, marked by influential relationships with
peers and parents. These relationships are essential for teenagers' well-being, highlighting …
peers and parents. These relationships are essential for teenagers' well-being, highlighting …
ProtoBricks: A Research Toolkit for Tangible Prototy** & Data Physicalization
Building tangible interfaces or data physicalizations is a resource-intensive endeavour.
There is a need for rapid means to prototype tangibles in order to facilitate research and …
There is a need for rapid means to prototype tangibles in order to facilitate research and …
" See, Hear, Touch, Smell, and,... Eat!": Hel** Children Self-Improve Their Food Literacy and Eating Behavior through a Tangible Multi-Sensory Puzzle Game
X Cai, K **, S Shi, S Huang, O Huang… - Proceedings of the 23rd …, 2024 - dl.acm.org
Picky eating behavior is common in preschoolers and has been linked to a lack of food
literacy with support from certain research. Recent research has focused on interventions for …
literacy with support from certain research. Recent research has focused on interventions for …
From Brick to Click: Comparing LEGO Building in Virtual Reality and the Physical World
We present a comparative study of building with LEGO in three environments: the physical
world, a Virtual Reality (VR) counterpart, and a VR setting enhanced with" superpowers" …
world, a Virtual Reality (VR) counterpart, and a VR setting enhanced with" superpowers" …
Reconfigurable Interactive Environments for the Future of Work
J Dominiak - Proceedings of the 22nd International Conference on …, 2023 - dl.acm.org
Inevitable technological progress changes the very nature of work. On the one hand, more
and more processes are subject to automation, and cooperating with a robotic workforce …
and more processes are subject to automation, and cooperating with a robotic workforce …
[PDF][PDF] Beyond Interfaces: Unpacking our Research in Human-Computer Interaction at the HCI group at the University of St. Gallen in 2023
J SCHÖNING - environments - alexandria.unisg.ch
In 2023, our research delved into various themes within human-computer interaction (HCI).
The exploration of emerging technologies in HCI is still a central focus, investigating the …
The exploration of emerging technologies in HCI is still a central focus, investigating the …
[PDF][PDF] Empowering Interaction: 2024 Research in Virtual Reality, Haptics, and Spatial Interfaces by the HCI Group at the University of St. Gallen
J SCHÖNING - alexandria.unisg.ch
The 2024 research by the Human-Computer Interaction (HCI) group at the University of St.
Gallen advances the mission to create data-driven, user-centred interfaces that support …
Gallen advances the mission to create data-driven, user-centred interfaces that support …
[PDF][PDF] Institute of Computer Science (ICS-HSG)
D Borth, S Handschuh, S Mayer, B Weber - 2020 - ics.unisg.ch
The Institute of Computer Science (ICS-HSG) includes eight research groups: Artificial
Intelligence and Machine Learning, led by Prof. Dr. Damian Borth; Data Science and Natural …
Intelligence and Machine Learning, led by Prof. Dr. Damian Borth; Data Science and Natural …