A dynamic approach to consistency management for mobile multiplayer games

A Malik Khan, S Chabridon, A Beugnard - Proceedings of the 8th …, 2008 - dl.acm.org
In multiplayer games, where many players take part in a game while communicating through
a network, the players may have an inconsistent view of the game world because of the …

Adaptable client-server architecture for mobile multiplayer games

AM Khan, I Arsov, M Preda, S Chabridon… - Proceedings of the 3rd …, 2010 - dl.acm.org
Most of the multiplayer games available online are based on a client-server architecture
because this architecture gives better administration control to the game providers. Besides …

Synchronization medium: a consistency maintenance component for mobile multiplayer games

AM Khan, S Chabridon, A Beugnard - … on Network and system support for …, 2007 - dl.acm.org
In multiplayer games, where many players take part in a game while communicating through
a network, the players may have an inconsistent view of the game world because of the …

A Reusable Component for Communication and Data Synchronization in Mobile Distributed Interactive Applications

AM Khan, S Chabridon, A Beugnard - arxiv preprint arxiv:1010.2828, 2010 - arxiv.org
In Distributed Interactive Applications (DIA) such as multiplayer games, where many
participants are involved in a same game session and communicate through a network, they …

Communication abstraction for data synchronization in distributed virtual environments: application to multiplayer games on mobile phones

AM Khan - 2010 - theses.hal.science
Multiplayer games users' have increased since the widespread use of the internet. Withthe
arrival of rich portable devices and faster cellular wireless networks, multiplayer games on …