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Sturgeon-MKIV: constraint-based level and playthrough generation with graph label rewrite rules
Procedurally generated game levels should be completable. The representation used for
levels and game mechanics impacts the types of games for which different techniques can …
levels and game mechanics impacts the types of games for which different techniques can …
Evaluating a Casual Procedural Generation Tool for Tabletop Role-Playing Game Maps
Tile maps are useful for a wide variety of games, particularly tabletop role-playing games.
However, existing tools for creating them usually either require the map to be created …
However, existing tools for creating them usually either require the map to be created …
Procedural generation of levels for a tower defense game
I Iskala - 2024 - aaltodoc.aalto.fi
Procedural content generation (PCG) is currently a topic of interest in the game development
field due to its benefits of reducing costs and development time. A popular application for …
field due to its benefits of reducing costs and development time. A popular application for …