Sturgeon-MKIV: constraint-based level and playthrough generation with graph label rewrite rules

S Cooper, M Bazzaz - Proceedings of the AAAI Conference on Artificial …, 2024 - ojs.aaai.org
Procedurally generated game levels should be completable. The representation used for
levels and game mechanics impacts the types of games for which different techniques can …

Evaluating a Casual Procedural Generation Tool for Tabletop Role-Playing Game Maps

H Crain, D Carpenter, C Martens - 2022 IEEE Symposium on …, 2022 - ieeexplore.ieee.org
Tile maps are useful for a wide variety of games, particularly tabletop role-playing games.
However, existing tools for creating them usually either require the map to be created …

Procedural generation of levels for a tower defense game

I Iskala - 2024 - aaltodoc.aalto.fi
Procedural content generation (PCG) is currently a topic of interest in the game development
field due to its benefits of reducing costs and development time. A popular application for …