[BOEK][B] The neural bases of multisensory processes

MM Murray, MT Wallace - 2011 - taylorfrancis.com
It has become accepted in the neuroscience community that perception and performance
are quintessentially multisensory by nature. Using the full palette of modern brain imaging …

Pseudo-haptics: Leveraging cross-modal perception in virtual environments

K Collins, B Kapralos - The Senses and Society, 2019 - Taylor & Francis
This paper is an introduction to pseudo-haptics; that is, the use of touch-based illusions
created by cross-modal perceptual interactions. Many studies have shown that it is possible …

Wrapper design for embedded core test

EJ Marinissen, SK Goel… - … Test Conference 2000 …, 2000 - ieeexplore.ieee.org
A wrapper is a thin shell around the core, that provides the switching between functional,
and core-internal and core-external test modes. Together with a test access mechanism …

Review of low frame rate effects on human performance

JYC Chen, JE Thropp - … on Systems, Man, and Cybernetics-Part …, 2007 - ieeexplore.ieee.org
In this paper, we conducted a comprehensive survey of the effects of different frame rates
(FRs) on human performance and reviewed more than 50 studies and summarized them in …

Screen-space perceptual rendering of human skin

J Jimenez, V Sundstedt, D Gutierrez - ACM Transactions on Applied …, 2009 - dl.acm.org
We propose a novel skin shader which translates the simulation of subsurface scattering
from texture space to a screen-space diffusion approximation. It naturally scales well while …

Acoustic rendering and auditory–visual cross‐modal perception and interaction

V Hulusic, C Harvey, K Debattista… - Computer Graphics …, 2012 - Wiley Online Library
In recent years research in the three‐dimensional sound generation field has been primarily
focussed upon new applications of spatialized sound. In the computer graphics community …

Level of realism for serious games

A Chalmers, K Debattista - … in games and virtual worlds for …, 2009 - ieeexplore.ieee.org
Serious games are playing an increasingly important role for training people about real
world situations. A key concern is thus the level of realism that the game requires in order to …

Art in noise: An embodied simulation account of cinematic sound design

M Ward - Embodied cognition and cinema, 2015 - books.google.com
What is the nature and function of sound design in cinematic media? Is it possible for the
styling of sound to create meaning? Is there art in noise? is chapter departs from standard …

[PDF][PDF] The Role of Perception for Computer Graphics.

D Bartz, DW Cunningham, J Fischer… - Eurographics (State of …, 2008 - diglib.eg.org
Traditionally, computer graphics strived to achieve the technically best representation of the
scenario or scene. For rendering, this lead to the preeminence of representations based on …

Bimodal perception of audio-visual material properties for virtual environments

N Bonneel, C Suied, I Viaud-Delmon… - ACM Transactions on …, 2010 - dl.acm.org
High-quality rendering of both audio and visual material properties is very important in
interactive virtual environments, since convincingly rendered materials increase realism and …