[PDF][PDF] Gamification and Game-based Learning as Cooperative Learning tools: A systematic review

I Fonseca, M Caviedes, J Chantré… - International Journal of …, 2023 - learntechlib.org
Innovation has changed teaching-learning processes; among the strategies that have been
implemented are gamification and game-based learning, which are related to the use of …

Gamification implementation for educational purposes: a sco** review (2013-2018)

E Polat - Educational Technology Quarterly, 2023 - acnsci.org
This review paper examines a worldwide phenomenon, gamification, in the educational
context. After the high popularity of video games, the integration of gamification in the …

Gamification as a strategy to increase motivation and engagement in higher education chemistry students

GM Chans, M Portuguez Castro - Computers, 2021 - mdpi.com
In the last year, educational experiences have become increasingly challenging due to
teaching classes remotely. For this reason, it has been necessary to develop educational …

Enhancing satisfaction among Vietnamese students through gamification: The mediating role of engagement and learning effectiveness

B Nguyen-Viet, B Nguyen-Viet - Cogent Education, 2023 - Taylor & Francis
This study aims to investigate the influence of gamification on students' engagement,
learning effectiveness, and satisfaction in higher education, as well as the function of …

Capturing potential impact of challenge-based gamification on gamified quizzing in the classroom

P Anunpattana, MNA Khalid, H Iida, W Inchamnan - Heliyon, 2021 - cell.com
Challenges in education have continuously been addressed by integrating gamification, but
a gap remains for game design principles that support user engagement. This paper …

Combining intelligent tutoring systems and gamification: a systematic literature review

A Ramadhan, HLHS Warnars, FHA Razak - Education and Information …, 2024 - Springer
One of the Information and Communication Technology (ICT) developments used in the
learning process is the Intelligent Tutoring System (ITS), and gamification can overcome …

Do gamified elements affect young people's use behaviour on consumption-related mobile applications?

E Wut, P Ng, KSW Leung, D Lee - Young Consumers, 2021 - emerald.com
Purpose This study aims to investigate whether gamified elements affect the use behaviour
of young people (between age 12 and 25 years) on consumption-related mobile …

[PDF][PDF] Bringing Kahoot! Into the classroom: The perceived usefulness and perceived engagement of gamified learning in higher education

K Fuchs - International Journal of Information and …, 2022 - pdfs.semanticscholar.org
With the emergence and growing use of ICT, educational institutions have tried to adapt to
the new standard at an exponential rate. Gamification has the potential to positively impact …

[HTML][HTML] Long-term perspectives of a school-based intervention to promote active school transportation

E Savolainen, S Rutberg, Y Backman… - International Journal of …, 2020 - mdpi.com
There is a global need for sustainable interventions that increase physical activity among
children, and active school transportation (AST) can promote physical activity among …

Personalization, cognition, and gamification-based programming language learning: a state-of-the-art systematic literature review

K Ishaq, A Alvi - arxiv preprint arxiv:2309.12362, 2023 - arxiv.org
Programming courses in computing science are important because they are often the first
introduction to computer programming for many students. Many university students are …