[HTML][HTML] Deep 3D human pose estimation: A review

J Wang, S Tan, X Zhen, S Xu, F Zheng, Z He… - Computer Vision and …, 2021 - Elsevier
Abstract Three-dimensional (3D) human pose estimation involves estimating the articulated
3D joint locations of a human body from an image or video. Due to its widespread …

Differentiable rendering: A survey

H Kato, D Beker, M Morariu, T Ando… - arxiv preprint arxiv …, 2020 - arxiv.org
Deep neural networks (DNNs) have shown remarkable performance improvements on
vision-related tasks such as object detection or image segmentation. Despite their success …

[PDF][PDF] 3d gaussian splatting for real-time radiance field rendering.

B Kerbl, G Kopanas, T Leimkühler, G Drettakis - ACM Trans. Graph., 2023 - sgvr.kaist.ac.kr
[CS482] 3D Gaussian Splatting for Real-Time Radiance Field Rendering Page 1 3D Gaussian
Splatting for Real-Time Radiance Field Rendering November 20, 2023 Bernhard Kerbl …

Gauhuman: Articulated gaussian splatting from monocular human videos

S Hu, T Hu, Z Liu - … of the IEEE/CVF conference on …, 2024 - openaccess.thecvf.com
We present GauHuman a 3D human model with Gaussian Splatting for both fast training (1 2
minutes) and real-time rendering (up to 189 FPS) compared with existing NeRF-based …

Adop: Approximate differentiable one-pixel point rendering

D Rückert, L Franke, M Stamminger - ACM Transactions on Graphics …, 2022 - dl.acm.org
In this paper we present ADOP, a novel point-based, differentiable neural rendering
pipeline. Like other neural renderers, our system takes as input calibrated camera images …

Soft rasterizer: A differentiable renderer for image-based 3d reasoning

S Liu, T Li, W Chen, H Li - Proceedings of the IEEE/CVF …, 2019 - openaccess.thecvf.com
Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical
process of image formation. By inverting such renderer, one can think of a learning …

Gaussian shell maps for efficient 3d human generation

R Abdal, W Yifan, Z Shi, Y Xu, R Po… - Proceedings of the …, 2024 - openaccess.thecvf.com
Efficient generation of 3D digital humans is important in several industries including virtual
reality social media and cinematic production. 3D generative adversarial networks (GANs) …

Mitsuba 2: A retargetable forward and inverse renderer

M Nimier-David, D Vicini, T Zeltner… - ACM Transactions on …, 2019 - dl.acm.org
Modern rendering systems are confronted with a dauntingly large and growing set of
requirements: in their pursuit of realism, physically based techniques must increasingly …

Vnect: Real-time 3d human pose estimation with a single rgb camera

D Mehta, S Sridhar, O Sotnychenko, H Rhodin… - Acm transactions on …, 2017 - dl.acm.org
We present the first real-time method to capture the full global 3D skeletal pose of a human
in a stable, temporally consistent manner using a single RGB camera. Our method combines …

Deep inertial poser: Learning to reconstruct human pose from sparse inertial measurements in real time

Y Huang, M Kaufmann, E Aksan, MJ Black… - ACM Transactions on …, 2018 - dl.acm.org
We demonstrate a novel deep neural network capable of reconstructing human full body
pose in real-time from 6 Inertial Measurement Units (IMUs) worn on the user's body. In doing …