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[HTML][HTML] Deep 3D human pose estimation: A review
Abstract Three-dimensional (3D) human pose estimation involves estimating the articulated
3D joint locations of a human body from an image or video. Due to its widespread …
3D joint locations of a human body from an image or video. Due to its widespread …
Differentiable rendering: A survey
Deep neural networks (DNNs) have shown remarkable performance improvements on
vision-related tasks such as object detection or image segmentation. Despite their success …
vision-related tasks such as object detection or image segmentation. Despite their success …
[PDF][PDF] 3d gaussian splatting for real-time radiance field rendering.
[CS482] 3D Gaussian Splatting for Real-Time Radiance Field Rendering Page 1 3D Gaussian
Splatting for Real-Time Radiance Field Rendering November 20, 2023 Bernhard Kerbl …
Splatting for Real-Time Radiance Field Rendering November 20, 2023 Bernhard Kerbl …
Gauhuman: Articulated gaussian splatting from monocular human videos
We present GauHuman a 3D human model with Gaussian Splatting for both fast training (1 2
minutes) and real-time rendering (up to 189 FPS) compared with existing NeRF-based …
minutes) and real-time rendering (up to 189 FPS) compared with existing NeRF-based …
Adop: Approximate differentiable one-pixel point rendering
In this paper we present ADOP, a novel point-based, differentiable neural rendering
pipeline. Like other neural renderers, our system takes as input calibrated camera images …
pipeline. Like other neural renderers, our system takes as input calibrated camera images …
Soft rasterizer: A differentiable renderer for image-based 3d reasoning
Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical
process of image formation. By inverting such renderer, one can think of a learning …
process of image formation. By inverting such renderer, one can think of a learning …
Gaussian shell maps for efficient 3d human generation
Efficient generation of 3D digital humans is important in several industries including virtual
reality social media and cinematic production. 3D generative adversarial networks (GANs) …
reality social media and cinematic production. 3D generative adversarial networks (GANs) …
Mitsuba 2: A retargetable forward and inverse renderer
Modern rendering systems are confronted with a dauntingly large and growing set of
requirements: in their pursuit of realism, physically based techniques must increasingly …
requirements: in their pursuit of realism, physically based techniques must increasingly …
Vnect: Real-time 3d human pose estimation with a single rgb camera
We present the first real-time method to capture the full global 3D skeletal pose of a human
in a stable, temporally consistent manner using a single RGB camera. Our method combines …
in a stable, temporally consistent manner using a single RGB camera. Our method combines …
Deep inertial poser: Learning to reconstruct human pose from sparse inertial measurements in real time
We demonstrate a novel deep neural network capable of reconstructing human full body
pose in real-time from 6 Inertial Measurement Units (IMUs) worn on the user's body. In doing …
pose in real-time from 6 Inertial Measurement Units (IMUs) worn on the user's body. In doing …