Neural fields in visual computing and beyond
Recent advances in machine learning have led to increased interest in solving visual
computing problems using methods that employ coordinate‐based neural networks. These …
computing problems using methods that employ coordinate‐based neural networks. These …
State of the art in ray tracing animated scenes
Ray tracing has long been a method of choice for off‐line rendering, but traditionally was too
slow for interactive use. With faster hardware and algorithmic improvements this has recently …
slow for interactive use. With faster hardware and algorithmic improvements this has recently …
Kimera: From SLAM to spatial perception with 3D dynamic scene graphs
A Rosinol, A Violette, M Abate… - … Journal of Robotics …, 2021 - journals.sagepub.com
Humans are able to form a complex mental model of the environment they move in. This
mental model captures geometric and semantic aspects of the scene, describes the …
mental model captures geometric and semantic aspects of the scene, describes the …
3D dynamic scene graphs: Actionable spatial perception with places, objects, and humans
We present a unified representation for actionable spatial perception: 3D Dynamic Scene
Graphs. Scene graphs are directed graphs where nodes represent entities in the scene (eg …
Graphs. Scene graphs are directed graphs where nodes represent entities in the scene (eg …
[KNIHA][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
Particle-scale computational approaches to model dry and saturated granular flows of non-Brownian, non-cohesive, and non-spherical rigid bodies
A Wachs - Acta Mechanica, 2019 - Springer
We discuss methods to compute the flow of non-Brownian, non-cohesive, and non-spherical
rigid bodies immersed in a single homogeneous fluid. We address both the case of …
rigid bodies immersed in a single homogeneous fluid. We address both the case of …
Ray tracing deformable scenes using dynamic bounding volume hierarchies
I Wald, S Boulos, P Shirley - ACM Transactions on Graphics (TOG), 2007 - dl.acm.org
The most significant deficiency of most of today's interactive ray tracers is that they are
restricted to static walkthroughs. This restriction is due to the static nature of the acceleration …
restricted to static walkthroughs. This restriction is due to the static nature of the acceleration …
On fast construction of SAH-based bounding volume hierarchies
I Wald - 2007 IEEE Symposium on Interactive Ray Tracing, 2007 - ieeexplore.ieee.org
With ray traversal performance reaching the point where real-time ray tracing becomes
practical, ray tracing research is now shifting away from faster traversal, and towards the …
practical, ray tracing research is now shifting away from faster traversal, and towards the …
Fast and versatile sequence-independent protein docking for nanomaterials design using RPXDock
Computationally designed multi-subunit assemblies have shown considerable promise for a
variety of applications, including a new generation of potent vaccines. One of the major …
variety of applications, including a new generation of potent vaccines. One of the major …
Survey on model-based manipulation planning of deformable objects
P Jiménez - Robotics and computer-integrated manufacturing, 2012 - Elsevier
A systematic overview on the subject of model-based manipulation planning of deformable
objects is presented. Existing modeling techniques of volumetric, planar and linear …
objects is presented. Existing modeling techniques of volumetric, planar and linear …