A survey of reinforcement learning informed by natural language

J Luketina, N Nardelli, G Farquhar, J Foerster… - arxiv preprint arxiv …, 2019 - arxiv.org
To be successful in real-world tasks, Reinforcement Learning (RL) needs to exploit the
compositional, relational, and hierarchical structure of the world, and learn to transfer it to the …

[PDF][PDF] AI as an Active Writer: Interaction strategies with generated text in human-AI collaborative fiction writing

D Yang, Y Zhou, Z Zhang, TJJ Li… - Joint Proceedings of the …, 2022 - memoire.tsix.be
Abstract Machine Learning (ML) has become an important part of the creative process for
human fiction writers, allowing them to utilize various sources of information and be inspired …

Textworld: A learning environment for text-based games

MA Côté, A Kádár, X Yuan, B Kybartas… - Computer Games: 7th …, 2019 - Springer
We introduce TextWorld, a sandbox learning environment for the training and evaluation of
RL agents on text-based games. TextWorld is a Python library that handles interactive play …

Deep learning for video game playing

N Justesen, P Bontrager, J Togelius… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
In this paper, we review recent deep learning advances in the context of how they have
been applied to play different types of video games such as first-person shooters, arcade …

Interactive fiction games: A colossal adventure

M Hausknecht, P Ammanabrolu, MA Côté… - Proceedings of the AAAI …, 2020 - ojs.aaai.org
A hallmark of human intelligence is the ability to understand and communicate with
language. Interactive Fiction games are fully text-based simulation environments where a …

Learn what not to learn: Action elimination with deep reinforcement learning

T Zahavy, M Haroush, N Merlis… - Advances in neural …, 2018 - proceedings.neurips.cc
Learning how to act when there are many available actions in each state is a challenging
task for Reinforcement Learning (RL) agents, especially when many of the actions are …

Keep calm and explore: Language models for action generation in text-based games

S Yao, R Rao, M Hausknecht, K Narasimhan - arxiv preprint arxiv …, 2020 - arxiv.org
Text-based games present a unique challenge for autonomous agents to operate in natural
language and handle enormous action spaces. In this paper, we propose the Contextual …

Learning dynamic belief graphs to generalize on text-based games

A Adhikari, X Yuan, MA Côté… - Advances in …, 2020 - proceedings.neurips.cc
Playing text-based games requires skills in processing natural language and sequential
decision making. Achieving human-level performance on text-based games remains an …

Playing text-adventure games with graph-based deep reinforcement learning

P Ammanabrolu, MO Riedl - arxiv preprint arxiv:1812.01628, 2018 - arxiv.org
Text-based adventure games provide a platform on which to explore reinforcement learning
in the context of a combinatorial action space, such as natural language. We present a deep …

Cultural cartography with word embeddings

DS Stoltz, MA Taylor - Poetics, 2021 - Elsevier
Using the frequency of keywords is a classic approach in the formal analysis of text, but has
the drawback of glossing over the relationality of word meanings. Word embedding models …