Local anatomically-constrained facial performance retargeting

P Chandran, L Ciccone, M Gross… - ACM Transactions on …, 2022 - dl.acm.org
Generating realistic facial animation for CG characters and digital doubles is one of the
hardest tasks in animation. A typical production workflow involves capturing the performance …

[PDF][PDF] Dynamic facial asset and rig generation from a single scan.

J Li, Z Kuang, Y Zhao, M He, K Bladin, H Li - ACM Trans. Graph., 2020 - researchgate.net
Dynamic Facial Asset and Rig Generation from a Single Scan Page 1 Dynamic Facial Asset
and Rig Generation from a Single Scan JIAMAN LI∗, University of Southern California and …

[HTML][HTML] Model for predicting perception of facial action unit activation using virtual humans

R McDonnell, K Zibrek, E Carrigan, R Dahyot - Computers & Graphics, 2021 - Elsevier
Blendshape facial rigs are used extensively in the industry for facial animation of virtual
humans. However, storing and manipulating large numbers of facial meshes (blendshapes) …

Versatile face animator: Driving arbitrary 3d facial avatar in rgbd space

H Wang, H Wu, J **ng, J Jia - Proceedings of the 31st ACM international …, 2023 - dl.acm.org
Creating realistic 3D facial animation is crucial for various applications in the movie
production and gaming industry, especially with the burgeoning demand in the metaverse …

Generating High-Resolution 3D Faces and Bodies Using VQ-VAE-2 with PixelSNAIL Networks on 2D Representations

A Gallucci, D Znamenskiy, Y Long, N Pezzotti… - Sensors, 2023 - mdpi.com
Modeling and representing 3D shapes of the human body and face is a prominent field due
to its applications in the healthcare, clothes, and movie industry. In our work, we tackled the …

Facial auto rigging from 4d expressions via skinning decomposition

Z Zhao, D Weng, H Guo, J Hou, J Zhou - Proceedings of the 31st ACM …, 2023 - dl.acm.org
This paper proposes a framework that utilizes skinning decomposition to automatically
generate facial rigging from 4D expressions. The framework inputs a predefined rigging …

Automated blendshape personalization for faithful face animations using commodity smartphones

T Menzel, M Botsch, ME Latoschik - … of the 28th ACM Symposium on …, 2022 - dl.acm.org
Digital reconstruction of humans has various interesting use-cases. Animated virtual
humans, avatars and agents alike, are the central entities in virtual embodied human …

Fully Automatic Blendshape Generation for Stylized Characters

J Wang, Y Qiu, K Chen, Y Ding… - 2023 IEEE Conference …, 2023 - ieeexplore.ieee.org
Avatars are one of the most important elements in virtual environments. Real-time facial
retargeting technology is of vital importance in AR/VR interactions, the filmmaking, and the …

Investigating perceptually based models to predict importance of facial blendshapes

E Carrigan, K Zibrek, R Dahyot… - Proceedings of the 13th …, 2020 - dl.acm.org
Blendshape facial rigs are used extensively in the industry for facial animation of virtual
humans. However, storing and manipulating large numbers of facial meshes is costly in …

Differential equation-based shape interpolation for surface blending and facial blendshapes.

X You - 2022 - eprints.bournemouth.ac.uk
Differential equation-based shape interpolation has been widely applied in geometric
modelling and computer animation. It has the advantages of physics-based, good realism …