Digital 3D technologies for humanities research and education: an overview

S Muenster - Applied Sciences, 2022 - mdpi.com
Digital 3D modelling and visualization technologies have been widely applied to support
research in the humanities since the 1980s. Since technological backgrounds, project …

Serious games in cultural heritage: A review of practices and considerations in the design of location-based games

B DaCosta, C Kinsell - Education Sciences, 2022 - mdpi.com
The overwhelming growth and popularity of mobile devices and games have motivated
initiatives to explore mobile and augmented reality to bring the physical and virtual together …

[BOK][B] Understanding interactive digital narrative: Immersive expressions for a complex time

H Koenitz - 2023 - taylorfrancis.com
This remarkably clearly written and timely critical evaluation of core issues in the study and
application of interactive digital narrative (IDN) untangles the range of theories and …

Public participation in urban design with augmented reality technology based on indicator evaluation

Y Wang, YS Lin - Frontiers in Virtual Reality, 2023 - frontiersin.org
Decision-making processes in traditional urban design approaches are mainly top-down.
Such processes have defects including not only taking a long time to examine design results …

Location-based augmented reality for cultural heritage education: Creating educational, gamified location-based AR applications for the prehistoric lake settlement of …

A Kleftodimos, M Moustaka, A Evagelou - Digital, 2023 - mdpi.com
Today, augmented reality (AR) applications are being used in many fields, such as
advertising, entertainment, tourism, and education. Location-based augmented reality (AR) …

Serious games as interpretive tools in complex natural tourist attractions

A Coghlan, L Carter - Journal of Hospitality and Tourism Management, 2020 - Elsevier
With the growing adoption of IT in tourism, mobile games are becoming an attractive
interpretive tool, particularly in heritage contexts where a deeper appreciation for the …

Location-based augmented reality for cultural heritage communication and education: the Doltso district application

A Kleftodimos, A Evagelou, A Triantafyllidou… - Sensors, 2023 - mdpi.com
Location-based Augmented Reality applications are increasingly used in many research
and commercial fields. Some of the fields that these applications are used are recreational …

A digital 4D information system on the world scale: research challenges, approaches, and preliminary results

S Münster, F Maiwald, J Bruschke, C Kröber, Y Sun… - Applied Sciences, 2024 - mdpi.com
Numerous digital media repositories have been set up during recent decades, each
containing plenty of data about historic cityscapes. In contrast, digital 3D reconstructions of …

[HTML][HTML] Revealing hidden local cultural heritage through a serious escape game in outdoor settings

S Tzima, G Styliaras, A Bassounas - Information, 2020 - mdpi.com
Escape Rooms are presently considered a very popular social entertainment activity, with
increasing popularity in education field, since they are considered capable of stimulating the …

Extracting design guidelines for augmented reality serious games for children

J Li, E Van Der Spek, J Hu, L Feijs - IEEE Access, 2022 - ieeexplore.ieee.org
Augmented Reality serious games have become an emerging solution to positively
influence the learning experience for children born in the digital age. However, systematic …