Social capital in virtual learning communities and distributed communities of practice
Social capital has recently emerged as an important interdisciplinary research area. It is
frequently used as a framework for understanding various social issues in temporal …
frequently used as a framework for understanding various social issues in temporal …
Shared surfaces and spaces: Collaborative data visualisation in a co-located immersive environment
Immersive technologies offer new opportunities to support collaborative visual data analysis
by providing each collaborator a personal, high-resolution view of a flexible shared …
by providing each collaborator a personal, high-resolution view of a flexible shared …
Marvis: Combining mobile devices and augmented reality for visual data analysis
We present Marvis, a conceptual framework that combines mobile devices and head-
mounted Augmented Reality (AR) for visual data analysis. We propose novel concepts and …
mounted Augmented Reality (AR) for visual data analysis. We propose novel concepts and …
A Survey on Cross‐Virtuality Analytics
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …
Joining together online: the trajectory of CSCW scholarship on group formation
AM Harris, D Gómez-Zará, LA DeChurch… - Proceedings of the …, 2019 - dl.acm.org
The field of Computer Supported Cooperative Work (CSCW) has an enduring interest in
studying and designing technologies that bring people together in partnerships, teams …
studying and designing technologies that bring people together in partnerships, teams …
A descriptive framework of workspace awareness for real-time groupware
C Gutwin, S Greenberg - Computer Supported Cooperative Work (CSCW), 2002 - Springer
Supporting awareness of others is an idea that holds promise forimproving the usability of
real-time distributed groupware. However, there is little principled information available …
real-time distributed groupware. However, there is little principled information available …
[LIVRE][B] Usability engineering: scenario-based development of human-computer interaction
MB Rosson, JM Carroll - 2002 - degruyter.com
2/2002 i-com 47 ges Beispiel gewählt, ein Projekt, das tatsächlich durchgeführt worden ist.
Im Buch wird deutlich, dass Konsensfindung das Ziel der Planung eines …
Im Buch wird deutlich, dass Konsensfindung das Ziel der Planung eines …
Interaction and outeraction: Instant messaging in action
BA Nardi, S Whittaker, E Bradner - … of the 2000 ACM conference on …, 2000 - dl.acm.org
We discuss findings from an ethnographic study of instant messaging (IM) in the workplace
and its implications for media theory. We describe how instant messaging supports a variety …
and its implications for media theory. We describe how instant messaging supports a variety …
Reconceptualizing users as social actors in information systems research
R Lamb, R Kling - MIS quarterly, 2003 - JSTOR
A concept of the user is fundamental to much of the research and practice of information
systems design, development, and evaluation. Usercentered information studies have relied …
systems design, development, and evaluation. Usercentered information studies have relied …
PolyLens: A recommender system for groups of users
We present PolyLens, a new collaborative filtering recommender system designed to
recommend items for groups of users, rather than for individuals. A group recommender is …
recommend items for groups of users, rather than for individuals. A group recommender is …