Social capital in virtual learning communities and distributed communities of practice

B Daniel, R Schwier, G McCalla - … de l'apprentissage et de la …, 2003 - learntechlib.org
Social capital has recently emerged as an important interdisciplinary research area. It is
frequently used as a framework for understanding various social issues in temporal …

Shared surfaces and spaces: Collaborative data visualisation in a co-located immersive environment

B Lee, X Hu, M Cordeil, A Prouzeau… - … on Visualization and …, 2020 - ieeexplore.ieee.org
Immersive technologies offer new opportunities to support collaborative visual data analysis
by providing each collaborator a personal, high-resolution view of a flexible shared …

Marvis: Combining mobile devices and augmented reality for visual data analysis

R Langner, M Satkowski, W Büschel… - Proceedings of the 2021 …, 2021 - dl.acm.org
We present Marvis, a conceptual framework that combines mobile devices and head-
mounted Augmented Reality (AR) for visual data analysis. We propose novel concepts and …

A Survey on Cross‐Virtuality Analytics

B Fröhler, C Anthes, F Pointecker… - Computer Graphics …, 2022 - Wiley Online Library
Cross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and
visual analytics. A broad range of heterogeneous devices across the reality–virtuality …

Joining together online: the trajectory of CSCW scholarship on group formation

AM Harris, D Gómez-Zará, LA DeChurch… - Proceedings of the …, 2019 - dl.acm.org
The field of Computer Supported Cooperative Work (CSCW) has an enduring interest in
studying and designing technologies that bring people together in partnerships, teams …

A descriptive framework of workspace awareness for real-time groupware

C Gutwin, S Greenberg - Computer Supported Cooperative Work (CSCW), 2002 - Springer
Supporting awareness of others is an idea that holds promise forimproving the usability of
real-time distributed groupware. However, there is little principled information available …

[LIVRE][B] Usability engineering: scenario-based development of human-computer interaction

MB Rosson, JM Carroll - 2002 - degruyter.com
2/2002 i-com 47 ges Beispiel gewählt, ein Projekt, das tatsächlich durchgeführt worden ist.
Im Buch wird deutlich, dass Konsensfindung das Ziel der Planung eines …

Interaction and outeraction: Instant messaging in action

BA Nardi, S Whittaker, E Bradner - … of the 2000 ACM conference on …, 2000 - dl.acm.org
We discuss findings from an ethnographic study of instant messaging (IM) in the workplace
and its implications for media theory. We describe how instant messaging supports a variety …

Reconceptualizing users as social actors in information systems research

R Lamb, R Kling - MIS quarterly, 2003 - JSTOR
A concept of the user is fundamental to much of the research and practice of information
systems design, development, and evaluation. Usercentered information studies have relied …

PolyLens: A recommender system for groups of users

M O'connor, D Cosley, JA Konstan, J Riedl - ECSCW 2001: Proceedings of …, 2001 - Springer
We present PolyLens, a new collaborative filtering recommender system designed to
recommend items for groups of users, rather than for individuals. A group recommender is …