Embodiment and presence in virtual worlds: a review

U Schultze - Journal of Information Technology, 2010 - journals.sagepub.com
The multimodal, 3D-graphlcal communication platforms known as virtual worlds have their
historical roots In multi-user domains/dungeons (MUDs) and virtual reality (VR). Given the …

Social presence in synchronous virtual learning situations: The role of nonverbal signals displayed by avatars

K Allmendinger - Educational Psychology Review, 2010 - Springer
Social factors play an important role in determining whether instructional communication in
computer-supported settings will be successful. Social presence is a social factor …

The future for (second) life and learning

G Salmon - British Journal of Educational Technology, 2009 - Wiley Online Library
This paper highlights the potential of three‐dimensional multi‐user environments such as
Second Life (SL) from the perspective of future developments in the service of learning. It …

Using a fully expressive avatar to collaborate in virtual reality: Evaluation of task performance, presence, and attraction

Y Wu, Y Wang, S Jung, S Hoermann… - Frontiers in Virtual …, 2021 - frontiersin.org
Avatar-mediated collaboration in virtual environments is becoming more and more
prevalent. However, current consumer systems are not suited to fully replicate real-world …

Expressive avatars: Vitality in virtual worlds

D Ekdahl, L Osler - Philosophy & Technology, 2023 - Springer
Critics have argued that human-controlled avatar interactions fail to facilitate the kinds of
expressivity and social understanding afforded by our physical bodies. We identify three …

[書籍][B] The impact of avatar fidelity on social interaction in virtual environments

M Garau - 2003 - search.proquest.com
The research presented in this thesis concerns the contribution of different levels of virtual
human (or'avatar') fidelity to social interaction in virtual environments (VEs). VEs present …

Voice in virtual worlds: The design, use, and influence of voice chat in online play

G Wadley, M Carter, M Gibbs - Human–Computer Interaction, 2015 - Taylor & Francis
Communication is a critical aspect of any collaborative system. In online multiplayer games
and virtual worlds it is especially complex. Users are present over long periods, require both …

Social presence as a multi-dimensional group construct in 3D virtual environments

A Sivunen, E Nordbäck - Journal of Computer-Mediated …, 2015 - academic.oup.com
One of the key challenges of distributed teams is the lack of social presence resulting from
multiple work locations. Virtual environments (VEs) have been viewed as a collaboration …

[PDF][PDF] Copresence and interaction in virtual environments: An overview of the range of issues

R Schroeder - Presence 2002: Fifth international workshop, 2002 - Citeseer
Proceedings Template - WORD Page 1 Copresence and Interaction in Virtual Environments:
An Overview of the Range of Issues Ralph Schroeder Department of Technology and Society …

Investigating user experience in Second Life for collaborative learning

A Sutcliffe, A Alrayes - International Journal of Human-Computer Studies, 2012 - Elsevier
Two studies on collaborative learning in Second Life are reported. The first is an ecological
study of Second Life used in an undergraduate class, by observation, interviews, and limit …