Embodiment and presence in virtual worlds: a review
U Schultze - Journal of Information Technology, 2010 - journals.sagepub.com
The multimodal, 3D-graphlcal communication platforms known as virtual worlds have their
historical roots In multi-user domains/dungeons (MUDs) and virtual reality (VR). Given the …
historical roots In multi-user domains/dungeons (MUDs) and virtual reality (VR). Given the …
Social presence in synchronous virtual learning situations: The role of nonverbal signals displayed by avatars
K Allmendinger - Educational Psychology Review, 2010 - Springer
Social factors play an important role in determining whether instructional communication in
computer-supported settings will be successful. Social presence is a social factor …
computer-supported settings will be successful. Social presence is a social factor …
The future for (second) life and learning
G Salmon - British Journal of Educational Technology, 2009 - Wiley Online Library
This paper highlights the potential of three‐dimensional multi‐user environments such as
Second Life (SL) from the perspective of future developments in the service of learning. It …
Second Life (SL) from the perspective of future developments in the service of learning. It …
Using a fully expressive avatar to collaborate in virtual reality: Evaluation of task performance, presence, and attraction
Avatar-mediated collaboration in virtual environments is becoming more and more
prevalent. However, current consumer systems are not suited to fully replicate real-world …
prevalent. However, current consumer systems are not suited to fully replicate real-world …
Expressive avatars: Vitality in virtual worlds
Critics have argued that human-controlled avatar interactions fail to facilitate the kinds of
expressivity and social understanding afforded by our physical bodies. We identify three …
expressivity and social understanding afforded by our physical bodies. We identify three …
[書籍][B] The impact of avatar fidelity on social interaction in virtual environments
M Garau - 2003 - search.proquest.com
The research presented in this thesis concerns the contribution of different levels of virtual
human (or'avatar') fidelity to social interaction in virtual environments (VEs). VEs present …
human (or'avatar') fidelity to social interaction in virtual environments (VEs). VEs present …
Voice in virtual worlds: The design, use, and influence of voice chat in online play
Communication is a critical aspect of any collaborative system. In online multiplayer games
and virtual worlds it is especially complex. Users are present over long periods, require both …
and virtual worlds it is especially complex. Users are present over long periods, require both …
Social presence as a multi-dimensional group construct in 3D virtual environments
One of the key challenges of distributed teams is the lack of social presence resulting from
multiple work locations. Virtual environments (VEs) have been viewed as a collaboration …
multiple work locations. Virtual environments (VEs) have been viewed as a collaboration …
[PDF][PDF] Copresence and interaction in virtual environments: An overview of the range of issues
R Schroeder - Presence 2002: Fifth international workshop, 2002 - Citeseer
Proceedings Template - WORD Page 1 Copresence and Interaction in Virtual Environments:
An Overview of the Range of Issues Ralph Schroeder Department of Technology and Society …
An Overview of the Range of Issues Ralph Schroeder Department of Technology and Society …
Investigating user experience in Second Life for collaborative learning
Two studies on collaborative learning in Second Life are reported. The first is an ecological
study of Second Life used in an undergraduate class, by observation, interviews, and limit …
study of Second Life used in an undergraduate class, by observation, interviews, and limit …