[HTML][HTML] From badges to boss challenges: Gamification through need-supporting scaffolded design to instruct and motivate elementary learners

MM Grabner-Hagen, T Kingsley - Computers and Education Open, 2023 - Elsevier
Researchers and instructors are turning to gamification and self-determination theory for
need-supporting, student motivation for learning. Using a mixed methods approach over two …

How primary teachers use games to support their teaching of mathematics

J Russo, L Bragg, T Russo - 2021 - dro.deakin.edu.au
Mathematical games are widely employed by Australian primary school teachers to support
mathematics instruction. Despite broad usage, prior research has not focused on the how …

The constraints of the adoption of gamification for education and training in higher education institutions: A systematic literature review

S Oguta, A Akinyinka, S Ojo… - … Conference on Artificial …, 2023 - ieeexplore.ieee.org
Gamification, a concept that describes the use of game design elements in non-game
scenarios, inan attempt to induce fun and motivation in non-game scenarios, has found …

First-timer learning experiences in Global Game Jam

M Meriläinen - International Journal of Game-Based Learning (IJGBL …, 2019 - igi-global.com
Game jams are accelerated game creation events usually taking place over the course of a
short time period. A variety of learning outcomes from game jamming has been discussed in …

Gamificación y su relación con la calidad educativa en estudiantes de una escuela superior de Ica, 2022

AE Salazar Jauregui - 2023 - alicia.concytec.gob.pe
La presente investigación tuvo como objetivo determinar cómo la gamificación se
correlaciona significativamente en la calidad educativa en una escuela superior de Ica …

Central theories of games and play

JT Harviainen, J Stenros - Organizational Gamification, 2021 - taylorfrancis.com
This chapter reviews existing theories and frameworks of games, playfulness and play
developed since the late nineteenth century. By understanding through various disciplines …

Jamography: How to document and reference design jams in academia

A Kultima, J Stenros, JT Harviainen - New Trends and Challenges in …, 2021 - Springer
In this chapter, we propose that academic papers on ephemeral development events, such
as game jams and hackathons, pay more attention when providing identifiable details of the …

[PDF][PDF] English Teacher's Experience in Implementing Gamification-Based Learning

K Saputri, RD Herdiawan… - Papanda Journal of …, 2023 - ejournal.papanda.org
English Teacher’s Experience in Implementing Gamification Based-learning Page 1 Papanda
Journal of English Education ISSN 2830-5477 Volume 2, Issue 2, 2023, pp. 117 – 122 This is …

A játékosítás technológiai elfogadásának megítélése az oktatásban

T Kovács - 2021 - search.proquest.com
A disszertáció bevezetés fejezetében a hazai felsőoktatás főbb ismérveit, valamint az ott
történő átalakulásokat és nemzetközi stratégiákkal történő változásokat mutattam be, kitérve …

[PDF][PDF] Determinants of graduate business student's intention to use gamification in an organization

PE Idoga, PS Kissi - Dutse Journal of Pure and Applied Sciences, 2020 - fud.edu.ng
In the present era, digitalization of games has become a common phenomenon compared to
the late 90s. Prior to this era, the concept of gaming has been viewed as a way of engaging …