Entertainment video games for academic learning: A systematic review

L Martinez, M Gimenes… - Journal of Educational …, 2022 - journals.sagepub.com
Entertainment video games are very popular among young audiences. Nevertheless,
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …

Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation.

G Sala, KS Tatlidil, F Gobet - Psychological bulletin, 2018 - psycnet.apa.org
As a result of considerable potential scientific and societal implications, the possibility of
enhancing cognitive ability by training has been one of the most influential topics of …

Measuring problem solving skills via stealth assessment in an engaging video game

VJ Shute, L Wang, S Greiff, W Zhao, G Moore - Computers in Human …, 2016 - Elsevier
We used stealth assessment, embedded in a game called Use Your Brainz (a slightly
modified version of Plants vs. Zombies 2), to measure middle-school students' problem …

Using video games to improve capabilities in decision making and cognitive skill: A literature review

C Reynaldo, R Christian, H Hosea… - Procedia Computer …, 2021 - Elsevier
Video games provide a means to improve a human's cognitive skills. There are several
genres of games that affect different cognitive subcategory. The purpose of this paper is to …

Video games and board games: Effects of playing practice on cognition

L Martinez, M Gimenes, E Lambert - PLoS One, 2023 - journals.plos.org
The worldwide popularity of playing practices has led to a growing research interest in
games' impact on behavior and cognition. Many studies have already reported the benefits …

The mediating role of metacognition in the relationship between executive function and self‐regulated learning

DJ Follmer, RA Sperling - British Journal of Educational …, 2016 - Wiley Online Library
Background Researchers have demonstrated significant relations among executive function,
metacognition, and self‐regulated learning. However, prior research emphasized the use of …

[PDF][PDF] A Trendology of Gamification's Role in Higher Education: A Bibliometric & Visualization Study

E Aslanyan-rad - 2024 - researchgate.net
The current investigation was conducted to analyze a trendology of Gamification's role in
higher education by conducting a comprehensive bibliometric and visualization analysis …

Evaluation of the psychometric properties of DSM–5 internet gaming disorder measures: A COSMIN systematic review and meta-analysis.

WL Anthony, DJ Mills, L Nower - Clinical Psychology: Science and …, 2023 - psycnet.apa.org
This review evaluated psychometric properties of measures developed based on the
proposed DSM–5 criteria for Internet Gaming Disorder (IGD) and investigated the …

Relationships between Dota 2 expertise and decision-making ability

DE Sörman, KE Dahl, D Lindmark, P Hansson… - Plos one, 2022 - journals.plos.org
Esports is an often time-consuming activity that has become increasingly popular with
billions of players all over the world. The objective of this study was to investigate if there is a …

[HTML][HTML] Changes in cognitive functions following violent and football video games in young male volunteers by studying brain waves

H Aliyari, H Sahraei, M Erfani… - Basic and clinical …, 2020 - ncbi.nlm.nih.gov
Methods: A total of 64 participants competed in a single-elimination tournament. Saliva
samples of all players were obtained before and after the games for the assessment of …