Entertainment video games for academic learning: A systematic review
L Martinez, M Gimenes… - Journal of Educational …, 2022 - journals.sagepub.com
Entertainment video games are very popular among young audiences. Nevertheless,
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …
Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation.
As a result of considerable potential scientific and societal implications, the possibility of
enhancing cognitive ability by training has been one of the most influential topics of …
enhancing cognitive ability by training has been one of the most influential topics of …
Measuring problem solving skills via stealth assessment in an engaging video game
We used stealth assessment, embedded in a game called Use Your Brainz (a slightly
modified version of Plants vs. Zombies 2), to measure middle-school students' problem …
modified version of Plants vs. Zombies 2), to measure middle-school students' problem …
Using video games to improve capabilities in decision making and cognitive skill: A literature review
C Reynaldo, R Christian, H Hosea… - Procedia Computer …, 2021 - Elsevier
Video games provide a means to improve a human's cognitive skills. There are several
genres of games that affect different cognitive subcategory. The purpose of this paper is to …
genres of games that affect different cognitive subcategory. The purpose of this paper is to …
Video games and board games: Effects of playing practice on cognition
The worldwide popularity of playing practices has led to a growing research interest in
games' impact on behavior and cognition. Many studies have already reported the benefits …
games' impact on behavior and cognition. Many studies have already reported the benefits …
The mediating role of metacognition in the relationship between executive function and self‐regulated learning
Background Researchers have demonstrated significant relations among executive function,
metacognition, and self‐regulated learning. However, prior research emphasized the use of …
metacognition, and self‐regulated learning. However, prior research emphasized the use of …
[PDF][PDF] A Trendology of Gamification's Role in Higher Education: A Bibliometric & Visualization Study
E Aslanyan-rad - 2024 - researchgate.net
The current investigation was conducted to analyze a trendology of Gamification's role in
higher education by conducting a comprehensive bibliometric and visualization analysis …
higher education by conducting a comprehensive bibliometric and visualization analysis …
Evaluation of the psychometric properties of DSM–5 internet gaming disorder measures: A COSMIN systematic review and meta-analysis.
This review evaluated psychometric properties of measures developed based on the
proposed DSM–5 criteria for Internet Gaming Disorder (IGD) and investigated the …
proposed DSM–5 criteria for Internet Gaming Disorder (IGD) and investigated the …
Relationships between Dota 2 expertise and decision-making ability
DE Sörman, KE Dahl, D Lindmark, P Hansson… - Plos one, 2022 - journals.plos.org
Esports is an often time-consuming activity that has become increasingly popular with
billions of players all over the world. The objective of this study was to investigate if there is a …
billions of players all over the world. The objective of this study was to investigate if there is a …
[HTML][HTML] Changes in cognitive functions following violent and football video games in young male volunteers by studying brain waves
Methods: A total of 64 participants competed in a single-elimination tournament. Saliva
samples of all players were obtained before and after the games for the assessment of …
samples of all players were obtained before and after the games for the assessment of …