Avatar embodiment. towards a standardized questionnaire

M Gonzalez-Franco, TC Peck - Frontiers in Robotics and AI, 2018 - frontiersin.org
Inside virtual reality, users can embody avatars that are collocated from a first-person
perspective. When doing so, participants have the feeling that the own body has been …

A review of the capabilities of current low-cost virtual reality technology and its potential to enhance the design process

JQ Coburn, I Freeman… - … of computing and …, 2017 - asmedigitalcollection.asme.org
In the past few years, there have been some significant advances in consumer virtual reality
(VR) devices. Devices such as the Oculus Rift, HTC Vive, Leap Motion™ Controller, and …

Deep video portraits

H Kim, P Garrido, A Tewari, W Xu, J Thies… - ACM transactions on …, 2018 - dl.acm.org
We present a novel approach that enables photo-realistic re-animation of portrait videos
using only an input video. In contrast to existing approaches that are restricted to …

Mini-me: An adaptive avatar for mixed reality remote collaboration

T Piumsomboon, GA Lee, JD Hart, B Ens… - Proceedings of the …, 2018 - dl.acm.org
We present Mini-Me, an adaptive avatar for enhancing Mixed Reality (MR) remote
collaboration between a local Augmented Reality (AR) user and a remote Virtual Reality …

Near‐eye display and tracking technologies for virtual and augmented reality

GA Koulieris, K Akşit, M Stengel… - Computer Graphics …, 2019 - Wiley Online Library
Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment,
healthcare, communication and the manufacturing industries among many others. Near‐eye …

3d morphable face models—past, present, and future

B Egger, WAP Smith, A Tewari, S Wuhrer… - ACM Transactions on …, 2020 - dl.acm.org
In this article, we provide a detailed survey of 3D Morphable Face Models over the 20 years
since they were first proposed. The challenges in building and applying these models …

Falling asleep together: What makes activities in social virtual reality meaningful to users

D Maloney, G Freeman - Proceedings of the Annual Symposium on …, 2020 - dl.acm.org
The increasingly popular social virtual reality (VR) is dramatically transforming how people
meet, interact, and socialize online. These immersive digital spaces blend aspects of the …

Flexible graphene photodetectors for wearable fitness monitoring

EO Polat, G Mercier, I Nikitskiy, E Puma, T Galan… - Science …, 2019 - science.org
Wearable health and wellness trackers based on optical detection are promising candidates
for public health uses due to their noninvasive tracking of vital health signs. However, so far …

VR facial animation via multiview image translation

SE Wei, J Saragih, T Simon, AW Harley… - ACM Transactions on …, 2019 - dl.acm.org
A key promise of Virtual Reality (VR) is the possibility of remote social interaction that is
more immersive than any prior telecommunication media. However, existing social VR …

Avatar digitization from a single image for real-time rendering

L Hu, S Saito, L Wei, K Nagano, J Seo… - ACM Transactions on …, 2017 - dl.acm.org
We present a fully automatic framework that digitizes a complete 3D head with hair from a
single unconstrained image. Our system offers a practical and consumer-friendly end-to-end …