[BOOK][B] Video games as culture: Considering the role and importance of video games in contemporary society

D Muriel, G Crawford - 2018 - taylorfrancis.com
Video games are becoming culturally dominant. But what does their popularity say about our
contemporary society? This book explores video game culture, but in doing so, utilizes video …

[BOOK][B] Global games: Production, circulation and policy in the networked era

A Kerr - 2017 - taylorfrancis.com
In the last decade our mobile phones have been infiltrated by angry birds, our computers by
leagues of legends and our social networks by pleas for help down on the farm. As digital …

[BOOK][B] Introduction to game analysis

C Fernández-Vara - 2019 - taylorfrancis.com
This accessible textbook gives students the tools they need to analyze games using
strategies borrowed from textual analysis. As the field of game studies grows, videogame …

[BOOK][B] Gameworlds: Virtual media and children's everyday play

S Giddings - 2014 - library.oapen.org
Game studies is a rapidly develo** field across the world, with a growing number of
dedicated courses addressing video games and digital play as significant phenomena in …

[BOOK][B] The Johns Hopkins guide to digital media

ML Ryan, L Emerson, BJ Robertson - 2014 - books.google.com
The first systematic, comprehensive reference covering the ideas, genres, and concepts
behind digital media. The study of what is collectively labeled “New Media”—the cultural and …

Games as information systems

G Xexéo, E Mangeli, F Silva, L Ouriques… - Proceedings of the XVII …, 2021 - dl.acm.org
In this work, we formally build the construct of games as information systems. Starting from
models and definitions that describe them, we present models that show game elements …

[BOOK][B] Engaging brands: A customer-centric approach for superior experiences

M Addis - 2020 - taylorfrancis.com
How can managers design and manage excellent customer experiences that will develop
long-term relationships with their customers? This book addresses this key question and …

Evolution and natural selection: learning by playing and reflecting

D Herrero, H del Castillo, N Monjelat… - Journal of New …, 2014 - Springer
Scientific literacy is more than the simple reproduction of traditional school science
knowledge and requires a set of skills, among them identifying scientific issues, explaining …

[PDF][PDF] Battle Royale game: In search of a new game genre

GH Choi, M Kim - International Journal of Culture Technology (IJCT), 2018 - core.ac.uk
As most of game elements are limited within the category of genre and they are preferential
criteria for players to select a game, there have been sustained efforts for game genre …

Gameplay of battle royale game by rules and actions of play

GH Choi, M Kim - 2018 IEEE 7th Global Conference on …, 2018 - ieeexplore.ieee.org
Game genre is not fixed but constantly transformed as it undergoes a process of change. It
has been classified according to various criteria. Recently, new genre,'battle royale'has …