Game difficulty adaptation and experience personalization: A literature review

PD Paraschos, DE Koulouriotis - International Journal of Human …, 2023 - Taylor & Francis
This paper attempts to provide a detailed overview of the latest advancements in the field of
game difficulty adaptation and experience personalization within the years 2005–2021 from …

Statistical significance testing at chi play: Challenges and opportunities for more transparency

JB Vornhagen, A Tyack, ED Mekler - Proceedings of the annual …, 2020 - dl.acm.org
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …

Self-determination theory in HCI games research: Current uses and open questions

A Tyack, ED Mekler - Proceedings of the 2020 CHI conference on human …, 2020 - dl.acm.org
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …

Player-driven game analytics: The case of guild wars 2

J Pfau, M Seif El-Nasr - Proceedings of the 2023 CHI Conference on …, 2023 - dl.acm.org
Video game analytics are widely adopted within academia and industrial development–yet,
the player's perspective is rarely considered as a driving factor, even though vast …

Dungeons & replicants: automated game balancing via deep player behavior modeling

J Pfau, A Liapis, G Volkmar… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
Balancing the options available to players in a way that ensures rich variety and viability is a
vital factor for the success of any video game, and particularly competitive multiplayer …

Dungeons & replicants II: automated game balancing across multiple difficulty dimensions via deep player behavior modeling

J Pfau, A Liapis, GN Yannakakis… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Video game testing has become a major investment of time, labor, and expense in the game
industry. Particularly the balancing of in-game units, characters, and classes can cause long …

[HTML][HTML] Adaptive virtual reality horror games based on Machine learning and player modeling

ES de Lima, BMC Silva, GT Galam - Entertainment Computing, 2022 - Elsevier
Fear is a basic human emotion that can be triggered by different situations, which vary from
person to person. However, game developers usually design horror games based on a …

Mining player behavior patterns from domain-based spatial abstraction in games

SS Maram, J Pfau, J Villareale, Z Teng… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
Identifying explainable player strategies and decision patterns that give insights into player
behavior is one of the most difficult tasks for game analytics, yet yields great informative …

“I Didn't Catch That, But I'll Try My Best”: Anticipatory Error Handling in a Voice Controlled Game

N Zargham, J Pfau, T Schnackenberg… - Proceedings of the 2022 …, 2022 - dl.acm.org
Advances in speech recognition, language processing and natural interaction have led to an
increased industrial and academic interest. While the robustness and usability of such …

Enemy within: Long-term motivation effects of deep player behavior models for dynamic difficulty adjustment

J Pfau, JD Smeddinck, R Malaka - … of the 2020 CHI Conference on …, 2020 - dl.acm.org
Balancing games and producing content that remains interesting and challenging is a main
cost factor in the design and maintenance of games. Dynamic difficulty adjustments (DDA) …