Game difficulty adaptation and experience personalization: A literature review
This paper attempts to provide a detailed overview of the latest advancements in the field of
game difficulty adaptation and experience personalization within the years 2005–2021 from …
game difficulty adaptation and experience personalization within the years 2005–2021 from …
Statistical significance testing at chi play: Challenges and opportunities for more transparency
Statistical Significance Testing--or Null Hypothesis Significance Testing (NHST)--is common
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …
to quantitative CHI PLAY research. Drawing from recent work in HCI and psychology …
Self-determination theory in HCI games research: Current uses and open questions
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
Player-driven game analytics: The case of guild wars 2
Video game analytics are widely adopted within academia and industrial development–yet,
the player's perspective is rarely considered as a driving factor, even though vast …
the player's perspective is rarely considered as a driving factor, even though vast …
Dungeons & replicants: automated game balancing via deep player behavior modeling
Balancing the options available to players in a way that ensures rich variety and viability is a
vital factor for the success of any video game, and particularly competitive multiplayer …
vital factor for the success of any video game, and particularly competitive multiplayer …
Dungeons & replicants II: automated game balancing across multiple difficulty dimensions via deep player behavior modeling
Video game testing has become a major investment of time, labor, and expense in the game
industry. Particularly the balancing of in-game units, characters, and classes can cause long …
industry. Particularly the balancing of in-game units, characters, and classes can cause long …
[HTML][HTML] Adaptive virtual reality horror games based on Machine learning and player modeling
Fear is a basic human emotion that can be triggered by different situations, which vary from
person to person. However, game developers usually design horror games based on a …
person to person. However, game developers usually design horror games based on a …
Mining player behavior patterns from domain-based spatial abstraction in games
Identifying explainable player strategies and decision patterns that give insights into player
behavior is one of the most difficult tasks for game analytics, yet yields great informative …
behavior is one of the most difficult tasks for game analytics, yet yields great informative …
“I Didn't Catch That, But I'll Try My Best”: Anticipatory Error Handling in a Voice Controlled Game
Advances in speech recognition, language processing and natural interaction have led to an
increased industrial and academic interest. While the robustness and usability of such …
increased industrial and academic interest. While the robustness and usability of such …
Enemy within: Long-term motivation effects of deep player behavior models for dynamic difficulty adjustment
Balancing games and producing content that remains interesting and challenging is a main
cost factor in the design and maintenance of games. Dynamic difficulty adjustments (DDA) …
cost factor in the design and maintenance of games. Dynamic difficulty adjustments (DDA) …