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Feedback in the clinical setting
Provision of feedback forms an integral part of the learning process. Receipt of feedback
enriches the learning experience, and helps to narrow the gap between actual and desired …
enriches the learning experience, and helps to narrow the gap between actual and desired …
Motivations of playing digital games: A review and research agenda
The global digital gaming industry has grown rapidly in recent years. Rapid technological
advancements are changing the ways in which players can interact with video games as …
advancements are changing the ways in which players can interact with video games as …
Video games as meaningful entertainment experiences.
We conducted an experiment to examine individuals' perceptions of enjoyable and
meaningful video games and the game characteristics and dimensions of need satisfaction …
meaningful video games and the game characteristics and dimensions of need satisfaction …
[HTML][HTML] “I am the character, the character is me”: A thematic analysis of the user-avatar relationship in videogames
Far from merely being a tool to navigate a virtual world, individuals can often develop strong
and complex relationships with their videogame characters. The present study examined the …
and complex relationships with their videogame characters. The present study examined the …
Gaming disorder: A systematic review exploring the user-avatar relationship in videogames
Videogames can often be a source of pleasure and relaxation for many individuals, but they
can also lead to disordered and potentially addictive behaviour, which is referred to as …
can also lead to disordered and potentially addictive behaviour, which is referred to as …
Object, me, symbiote, other: A social typology of player-avatar relationships
J Banks - First Monday, 2015 - firstmonday.org
Despite how humans and non-human objects relate in very social ways, the relations
between players and their online game avatars are most often examined through …
between players and their online game avatars are most often examined through …
The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives
Background and aims Gaming disorder was recently recognized as a mental health disorder
by the World Health Organization and included in the International Classification of …
by the World Health Organization and included in the International Classification of …
Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships
As principal links between players and many gameworlds, avatars are of central importance
in understanding human behavior and communication in play. In particular, the connection …
in understanding human behavior and communication in play. In particular, the connection …
Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs)
Purpose Massive multiplayer online role-playing games (MMORPGs) are representative
metaverse games that are thriving in academia and the industry. This study aims to develop …
metaverse games that are thriving in academia and the industry. This study aims to develop …
A tripartite neurocognitive model of internet gaming disorder
Playing Internet games has emerged as a growing in prevalence leisure activity. In some
cases, excess gaming can lead to addiction-like symptoms and aversive outcomes that may …
cases, excess gaming can lead to addiction-like symptoms and aversive outcomes that may …