Feedback in the clinical setting

A Burgess, C van Diggele, C Roberts, C Mellis - BMC medical education, 2020 - Springer
Provision of feedback forms an integral part of the learning process. Receipt of feedback
enriches the learning experience, and helps to narrow the gap between actual and desired …

Motivations of playing digital games: A review and research agenda

I Cheah, AS Shimul, I Phau - Psychology & Marketing, 2022 - Wiley Online Library
The global digital gaming industry has grown rapidly in recent years. Rapid technological
advancements are changing the ways in which players can interact with video games as …

Video games as meaningful entertainment experiences.

MB Oliver, ND Bowman, JK Woolley… - … of popular media …, 2016 - psycnet.apa.org
We conducted an experiment to examine individuals' perceptions of enjoyable and
meaningful video games and the game characteristics and dimensions of need satisfaction …

[HTML][HTML] “I am the character, the character is me”: A thematic analysis of the user-avatar relationship in videogames

K Szolin, DJ Kuss, FM Nuyens, MD Griffiths - Computers in Human …, 2023 - Elsevier
Far from merely being a tool to navigate a virtual world, individuals can often develop strong
and complex relationships with their videogame characters. The present study examined the …

Gaming disorder: A systematic review exploring the user-avatar relationship in videogames

K Szolin, D Kuss, F Nuyens, M Griffiths - Computers in Human Behavior, 2022 - Elsevier
Videogames can often be a source of pleasure and relaxation for many individuals, but they
can also lead to disordered and potentially addictive behaviour, which is referred to as …

Object, me, symbiote, other: A social typology of player-avatar relationships

J Banks - First Monday, 2015 - firstmonday.org
Despite how humans and non-human objects relate in very social ways, the relations
between players and their online game avatars are most often examined through …

The role of family and personality traits in Internet gaming disorder: A mediation model combining cognitive and attachment perspectives

MA Throuvala, M Janikian, MD Griffiths… - Journal of behavioral …, 2019 - akjournals.com
Background and aims Gaming disorder was recently recognized as a mental health disorder
by the World Health Organization and included in the International Classification of …

Avatars are (sometimes) people too: Linguistic indicators of parasocial and social ties in player–avatar relationships

J Banks, ND Bowman - New Media & Society, 2016 - journals.sagepub.com
As principal links between players and many gameworlds, avatars are of central importance
in understanding human behavior and communication in play. In particular, the connection …

Exploring the association between the Proteus effect and intention to play massive multiplayer online role-playing games (MMORPGs)

S Sun, JH Kim, KM Lee, D Nan - Internet Research, 2023 - emerald.com
Purpose Massive multiplayer online role-playing games (MMORPGs) are representative
metaverse games that are thriving in academia and the industry. This study aims to develop …

A tripartite neurocognitive model of internet gaming disorder

L Wei, S Zhang, O Turel, A Bechara, Q He - Frontiers in Psychiatry, 2017 - frontiersin.org
Playing Internet games has emerged as a growing in prevalence leisure activity. In some
cases, excess gaming can lead to addiction-like symptoms and aversive outcomes that may …