The analysis of game usage for senior high school students to improve their vocabulary mastery

HT Yudha, B Mandasari - Journal of English Language Teaching …, 2021‏ - jim.teknokrat.ac.id
Vocabulary plays an important role in learning English. Learning vocabulary in English is
not easy, especially for students in vocational high school. In addition, they have special …

The effect of gamification on motivation in the education of pre-service social studies teachers

I Yildiz, E Topcu, S Kaymakci - Thinking Skills and Creativity, 2021‏ - Elsevier
The purpose of this study was to examine the effect of gamification on motivation levels of
pre-service teachers in social studies teaching. As a quantitative research method, semi …

Applying the technology acceptance model in a study of the factors affecting usage of the Taiwan digital archives system

JC Hong, MY Hwang, HF Hsu, WT Wong… - Computers & Education, 2011‏ - Elsevier
The rapid development of information and communication technology and the
popularization of the Internet have given a boost to digitization technologies. Since 2001 …

[HTML][HTML] Using a cooperative educational game to promote pro-environmental engagement in future teachers

M Vázquez-Vílchez, D Garrido-Rosales… - Education …, 2021‏ - mdpi.com
This paper explores the value of cooperative games in enhancing knowledge and
generating pro-environmental engagement in students. For this, an educational board game …

Designing gamified application: An effective integration of augmented reality to support learning

SS Farooq, H Rahman, SAN Raza, M Raees… - IEEE …, 2022‏ - ieeexplore.ieee.org
Early childhood learning is an important concern for the concept building of children.
Students have been taught with traditional methods from the beginning. However, these …

Gamification for teaching and learning computer security in higher education

ZC Schreuders, E Butterfield - 2016 USENIX Workshop on Advances in …, 2016‏ - usenix.org
In many cases students in higher education are driven by assessments and achievements
rather than the “learning journey” that can be achieved through full engagement with …

A game system for cognitive rehabilitation

A Shapi'i, NA Mat Zin… - BioMed research …, 2015‏ - Wiley Online Library
Brain injury such as traumatic brain injury (TBI) and stroke is the major cause of long‐term
disabilities in many countries. The increasing rate of brain damaged victims and the …

Promoting students' math learning performance and engagement: A help-seeking mechanism-based mobile gaming approach

KH Yang, HC Chu, CC Hsieh, FR Kuo - Journal of Internet …, 2022‏ - jit.ndhu.edu.tw
Mobile game-based learning systems are generally expected to be interactive, connectable,
and recordable. Researchers have indicated that it is important to promote interaction …

Impact of game mode on engagement and social involvement in multi-user serious games with stroke patients

F Pereira, SB i Badia, C Jorge… - … conference on virtual …, 2019‏ - ieeexplore.ieee.org
The use of novel technologies for rehabilitation has been intensely researched in the last
decades. As technology evolved, it has become usual to exploit virtual reality and serious …

Escape room como estrategia metodológica para trabajar la inclusión en 3. º de Educación Primaria

PA García Tudela, IM Solano Fernández… - 2019‏ - digibug.ugr.es
El presente artículo analiza y reflexiona sobre la puesta en práctica de una estrategia
sustentada en el Aprendizaje Basado en el Juego (ABJ), concretamente en una habitación …