The state of the art in interactive global illumination

T Ritschel, C Dachsbacher, T Grosch… - Computer graphics …, 2012 - Wiley Online Library
The interaction of light and matter in the world surrounding us is of striking complexity and
beauty. Since the very beginning of computer graphics, adequate modelling of these …

Nerv: Neural reflectance and visibility fields for relighting and view synthesis

PP Srinivasan, B Deng, X Zhang… - Proceedings of the …, 2021 - openaccess.thecvf.com
We present a method that takes as input a set of images of a scene illuminated by
unconstrained known lighting, and produces as output a 3D representation that can be …

Real-time neural radiance caching for path tracing

T Müller, F Rousselle, J Novák, A Keller - arxiv preprint arxiv:2106.12372, 2021 - arxiv.org
We present a real-time neural radiance caching method for path-traced global illumination.
Our system is designed to handle fully dynamic scenes, and makes no assumptions about …

Interactive indirect illumination using voxel cone tracing

C Crassin, F Neyret, M Sainz, S Green… - Computer Graphics …, 2011 - Wiley Online Library
Indirect illumination is an important element for realistic image synthesis, but its computation
is expensive and highly dependent on the complexity of the scene and of the BRDF of the …

Cascaded light propagation volumes for real-time indirect illumination

A Kaplanyan, C Dachsbacher - … of the 2010 ACM SIGGRAPH symposium …, 2010 - dl.acm.org
This paper introduces a new scalable technique for approximating indirect illumination in
fully dynamic scenes for real-time applications, such as video games. We use lattices and …

Edge-avoiding a-trous wavelet transform for fast global illumination filtering

H Dammertz, D Sewtz, J Hanika… - Proceedings of the …, 2010 - dl.acm.org
We present a fast and simple filtering method designed for ray traced Monte Carlo global
illumination images which achieves real-time rates. Even on modern hardware only few …

Scalable realistic rendering with many‐light methods

C Dachsbacher, J Křivánek, M Hašan… - Computer Graphics …, 2014 - Wiley Online Library
Recent years have seen increasing attention and significant progress in many‐light
rendering, a class of methods for efficient computation of global illumination. The many‐light …

Adaptive rendering with non-local means filtering

F Rousselle, C Knaus, M Zwicker - ACM Transactions on Graphics (TOG), 2012 - dl.acm.org
We propose a novel approach for image space adaptive sampling and filtering in Monte
Carlo rendering. We use an iterative scheme composed of three steps. First, we adaptively …

Adaptive sampling and reconstruction using greedy error minimization

F Rousselle, C Knaus, M Zwicker - ACM Transactions on Graphics (TOG), 2011 - dl.acm.org
We introduce a novel approach for image space adaptive sampling and reconstruction in
Monte Carlo rendering. We greedily minimize relative mean squared error (MSE) by iterating …

Parallel Poisson disk sampling with spectrum analysis on surfaces

J Bowers, R Wang, LY Wei, D Maletz - ACM Transactions on Graphics …, 2010 - dl.acm.org
The ability to place surface samples with Poisson disk distribution can benefit a variety of
graphics applications. Such a distribution satisfies the blue noise property, ie lack of low …