Dungeons & replicants: automated game balancing via deep player behavior modeling
Balancing the options available to players in a way that ensures rich variety and viability is a
vital factor for the success of any video game, and particularly competitive multiplayer …
vital factor for the success of any video game, and particularly competitive multiplayer …
Video game automated testing approaches: An assessment framework
A Albaghajati, M Ahmed - IEEE transactions on games, 2020 - ieeexplore.ieee.org
The video-game industry has recently grown from focused markets to mainstream. The
advancements the industry has been enjoying motivated researchers to propose techniques …
advancements the industry has been enjoying motivated researchers to propose techniques …
Using reinforcement learning for load testing of video games
Different from what happens for most types of software systems, testing video games has
largely remained a manual activity performed by human testers. This is mostly due to the …
largely remained a manual activity performed by human testers. This is mostly due to the …
Dungeons & replicants II: automated game balancing across multiple difficulty dimensions via deep player behavior modeling
Video game testing has become a major investment of time, labor, and expense in the game
industry. Particularly the balancing of in-game units, characters, and classes can cause long …
industry. Particularly the balancing of in-game units, characters, and classes can cause long …
Reinforcement Learning Agents Playing Ticket to Ride–A Complex Imperfect Information Board Game With Delayed Rewards
Board games are extensively studied in the AI community because of their ability to
reflect/represent real-world problems with a high-level of abstraction, and their irreplaceable …
reflect/represent real-world problems with a high-level of abstraction, and their irreplaceable …
Exploring gameplay with AI agents
The process of play testing a game is subjective, expensive and incomplete. In this paper,
we present a play-testing approach that explores the game space with automated agents …
we present a play-testing approach that explores the game space with automated agents …
Automating code review
R Tufano - 2023 IEEE/ACM 45th International Conference on …, 2023 - ieeexplore.ieee.org
Code reviews are popular in both industrial and open source projects. The benefits of code
reviews are widely recognized and include better code quality and lower likelihood of …
reviews are widely recognized and include better code quality and lower likelihood of …
Procedural content improvement of game bosses with an evolutionary algorithm
Abstract We present our Evolutionary Boss Improvement (EBI) approach, which receives
partially complete bosses as input and generates fully equipped bosses that are complete …
partially complete bosses as input and generates fully equipped bosses that are complete …
Applications of graph theory and probability in the board game ticket to ride
In the board game Ticket to Ride, players race to claim routes and connect cities on a map of
the US In this work, we identify winning strategies for and potential improvements to Ticket to …
the US In this work, we identify winning strategies for and potential improvements to Ticket to …
Assessing video game balance using autonomous agents
As the complexity and scope of games increase, game testing, also called playtesting,
becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc …
becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc …