Dungeons & replicants: automated game balancing via deep player behavior modeling

J Pfau, A Liapis, G Volkmar… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
Balancing the options available to players in a way that ensures rich variety and viability is a
vital factor for the success of any video game, and particularly competitive multiplayer …

Video game automated testing approaches: An assessment framework

A Albaghajati, M Ahmed - IEEE transactions on games, 2020 - ieeexplore.ieee.org
The video-game industry has recently grown from focused markets to mainstream. The
advancements the industry has been enjoying motivated researchers to propose techniques …

Using reinforcement learning for load testing of video games

R Tufano, S Scalabrino, L Pascarella… - Proceedings of the 44th …, 2022 - dl.acm.org
Different from what happens for most types of software systems, testing video games has
largely remained a manual activity performed by human testers. This is mostly due to the …

Dungeons & replicants II: automated game balancing across multiple difficulty dimensions via deep player behavior modeling

J Pfau, A Liapis, GN Yannakakis… - IEEE Transactions on …, 2022 - ieeexplore.ieee.org
Video game testing has become a major investment of time, labor, and expense in the game
industry. Particularly the balancing of in-game units, characters, and classes can cause long …

Reinforcement Learning Agents Playing Ticket to Ride–A Complex Imperfect Information Board Game With Delayed Rewards

S Yang, M Barlow, T Townsend, X Liu… - IEEE …, 2023 - ieeexplore.ieee.org
Board games are extensively studied in the AI community because of their ability to
reflect/represent real-world problems with a high-level of abstraction, and their irreplaceable …

Exploring gameplay with AI agents

FDM Silva, I Borovikov, J Kolen, N Aghdaie… - Proceedings of the …, 2018 - ojs.aaai.org
The process of play testing a game is subjective, expensive and incomplete. In this paper,
we present a play-testing approach that explores the game space with automated agents …

Automating code review

R Tufano - 2023 IEEE/ACM 45th International Conference on …, 2023 - ieeexplore.ieee.org
Code reviews are popular in both industrial and open source projects. The benefits of code
reviews are widely recognized and include better code quality and lower likelihood of …

Procedural content improvement of game bosses with an evolutionary algorithm

D Blasco, J Font, F Pérez, C Cetina - Multimedia Tools and Applications, 2023 - Springer
Abstract We present our Evolutionary Boss Improvement (EBI) approach, which receives
partially complete bosses as input and generates fully equipped bosses that are complete …

Applications of graph theory and probability in the board game ticket to ride

RT Witter, A Lyford - Proceedings of the 15th International Conference on …, 2020 - dl.acm.org
In the board game Ticket to Ride, players race to claim routes and connect cities on a map of
the US In this work, we identify winning strategies for and potential improvements to Ticket to …

Assessing video game balance using autonomous agents

C Politowski, F Petrillo, G ElBoussaidi… - 2023 IEEE/ACM 7th …, 2023 - ieeexplore.ieee.org
As the complexity and scope of games increase, game testing, also called playtesting,
becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc …