[HTML][HTML] Develo** children's creativity and social-emotional competencies through play: Summary of twenty years of findings of the evidence-based interventions “ …

M Garaigordobil, L Berrueco, MP Celume - Journal of Intelligence, 2022 - mdpi.com
This work presents the results of four cooperative-creative game programs (Game
Programs). In all four studies, experimental designs with repeated pretest-posttest measures …

Gamifying science education: How board games enhances engagement, motivate and develop social interaction, and learning

MK Othman, SK Ching - Education and Information Technologies, 2024 - Springer
This study investigates the impact of gamified learning, specifically through computerised
and paper-based board games, compared to conventional teaching methods on science …

Survey of automated methods for nonverbal behavior analysis in parent-child interactions

B Karaca, AA Salah, J Denissen… - 2024 IEEE 18th …, 2024 - ieeexplore.ieee.org
Social interactions are fundamental for human beings, motivating the abundance of studies
into the behavioral correlates of constructs such as personality and relationship. The primary …

Sequential behavior analysis of interdisciplinary activities in computational thinking and efl learning with game-based learning

TC Hsu, C Chang, YS Liang - IEEE Transactions on Learning …, 2023 - ieeexplore.ieee.org
The study explores the effects of an interdisciplinary learning approach on develo**
students' English learning (EL) and computational thinking (CT) through two different game …

Ubiquitous game-based learning with a multimedia debriefing on cyberbullying during the COVID-19 pandemic

S Poompimol, P Panjaburee… - … Journal of Mobile …, 2024 - inderscienceonline.com
The COVID-19 pandemic forced schools to move instruction online and learning from home,
laying on learning anywhere and anytime at the students' own pace. This study designed …

Understanding tabletop games accessibility: exploring board and card gaming experiences of people who are blind and low vision

A Bolesnikov, J Kang, A Girouard - Proceedings of the Sixteenth …, 2022 - dl.acm.org
Gaming accessibility research for blind or low vision (BLV) communities largely focuses on
digital games. There is a need for designers to understand BLV's experience with tabletop …

[HTML][HTML] Juegos cooperativos y competencias matemáticas en educación inicial: una revisión sistemática

CN Gutiérrez-Cueva… - … , Educación, Ciencia y …, 2024 - ve.scielo.org
La investigación se llevó a cabo con el propósito de analizar la relación entre los juegos
cooperativos y el desarrollo de competencias matemáticas en la educación inicial. Se …

Pre-service teachers' experiences on the development of educational science board games

W Botes - 2022 - openhub.spu.ac.za
The expectation is that pre-service teachers that are specializing in the teaching of primary
school natural science, ought to make use of teaching approaches that will allow them to …

Использование настольных и цифровых игр дошкольниками: результаты опроса российских родителей

ЮА Токарчук, ОВ Саломатова… - Психолого …, 2024 - psyjournals.ru
Аннотация В статье представлены результаты эмпирического исследования,
выполненного в рамках проекта «Влияние цифровой активности на развитие …

Develo** an E-Module to Improve the Seventh-Grade Student's Bump Pass Skills in Volleyball.

IK Yoda, I Kasih, T Ilra - Journal of Education and E-Learning Research, 2024 - ERIC
The objective of this study is to develop e-modules for bump pass learning for seventh-grade
students. This study identified the problems and needs of students in learning bump pass …