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Pervasive gaming: Status, trends and design principles
Pervasive games represent a radically new game form that transfers gaming experiences
out into the physical world, weaving ICTs into the fabric of players׳ real environments. This …
out into the physical world, weaving ICTs into the fabric of players׳ real environments. This …
[LIBRO][B] Pervasive games: theory and design
Games are no longer confined to card tables and computer screens. Emmy award winning
games like" The Fallen Alternate Reality Game"(based on the ABC show) or" The Lost …
games like" The Fallen Alternate Reality Game"(based on the ABC show) or" The Lost …
The many faces of role-playing games
Role-playing games have evolved into many forms in their thirty-year history. From the
traditional pen-and-paper form, that originated with Dungeons & Dragons, with a group of …
traditional pen-and-paper form, that originated with Dungeons & Dragons, with a group of …
[LIBRO][B] Toward a ludic architecture: the space of play and games
SP Walz - 2010 - books.google.com
†œToward a Ludic Architecture†is a pioneering publication, architecturally framing play
and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz …
and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz …
The invisible rules of role-playing the social framework of role-playing process
M Montola - International journal of role-playing, 2008 - journals.uu.se
This paper looks at the process of role-playing that takes place in various games. Role-play
is a social activity, where three elements are always present: An imaginary game world, a …
is a social activity, where three elements are always present: An imaginary game world, a …
A ludological view on the pervasive mixed-reality game research paradigm
M Montola - Personal and Ubiquitous Computing, 2011 - Springer
During the last 10 years, numerous mixed-reality game prototypes have been built and
studied. This paper is a game studies attempt at understanding the findings of that research …
studied. This paper is a game studies attempt at understanding the findings of that research …
[LIBRO][B] Nomadic Theatre: Mobilizing Theory and Practice on the European Stage
LG Nibbelink - 2019 - books.google.com
Fluid stages, morphing theatre spaces, ambulant spectators, and occasionally disappearing
performers: these are some of the key ingredients of nomadic theatre. They are also …
performers: these are some of the key ingredients of nomadic theatre. They are also …
Defining role-playing games as language-games
J Arjoranta - International Journal of Role-Playing, 2011 - journals.uu.se
Role-playing games are a diverse phenomenon, ranging from digital games to live action
role-playing. Finding a definition that suits them all is hard, but attempts have been many. All …
role-playing. Finding a definition that suits them all is hard, but attempts have been many. All …
Gamifying collective human behavior with gameful digital rhetoric
This paper presents a design framework called Gameful Digital Rhetoric that offers a set of
design frames for designing meaningful digital rhetoric that guides collective human …
design frames for designing meaningful digital rhetoric that guides collective human …
The challenge of evaluating player experience in tabletop role-playing games
Tabletop Role-Playing Games (TTRPGs) offer players the opportunity to form imaginary
gameworlds and stories within them, create community, solve problems, and explore …
gameworlds and stories within them, create community, solve problems, and explore …