Pervasive gaming: Status, trends and design principles

V Kasapakis, D Gavalas - Journal of Network and Computer Applications, 2015 - Elsevier
Pervasive games represent a radically new game form that transfers gaming experiences
out into the physical world, weaving ICTs into the fabric of players׳ real environments. This …

[LIBRO][B] Pervasive games: theory and design

M Montola, J Stenros, A Waern - 2009 - taylorfrancis.com
Games are no longer confined to card tables and computer screens. Emmy award winning
games like" The Fallen Alternate Reality Game"(based on the ABC show) or" The Lost …

The many faces of role-playing games

M Hitchens, A Drachen - International journal of role-playing, 2008 - journals.uu.se
Role-playing games have evolved into many forms in their thirty-year history. From the
traditional pen-and-paper form, that originated with Dungeons & Dragons, with a group of …

[LIBRO][B] Toward a ludic architecture: the space of play and games

SP Walz - 2010 - books.google.com
†œToward a Ludic Architecture†is a pioneering publication, architecturally framing play
and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz …

The invisible rules of role-playing the social framework of role-playing process

M Montola - International journal of role-playing, 2008 - journals.uu.se
This paper looks at the process of role-playing that takes place in various games. Role-play
is a social activity, where three elements are always present: An imaginary game world, a …

A ludological view on the pervasive mixed-reality game research paradigm

M Montola - Personal and Ubiquitous Computing, 2011 - Springer
During the last 10 years, numerous mixed-reality game prototypes have been built and
studied. This paper is a game studies attempt at understanding the findings of that research …

[LIBRO][B] Nomadic Theatre: Mobilizing Theory and Practice on the European Stage

LG Nibbelink - 2019 - books.google.com
Fluid stages, morphing theatre spaces, ambulant spectators, and occasionally disappearing
performers: these are some of the key ingredients of nomadic theatre. They are also …

Defining role-playing games as language-games

J Arjoranta - International Journal of Role-Playing, 2011 - journals.uu.se
Role-playing games are a diverse phenomenon, ranging from digital games to live action
role-playing. Finding a definition that suits them all is hard, but attempts have been many. All …

Gamifying collective human behavior with gameful digital rhetoric

M Sakamoto, T Nakajima, S Akioka - Multimedia Tools and Applications, 2017 - Springer
This paper presents a design framework called Gameful Digital Rhetoric that offers a set of
design frames for designing meaningful digital rhetoric that guides collective human …

The challenge of evaluating player experience in tabletop role-playing games

A Liapis, A Denisova - Proceedings of the 18th International Conference …, 2023 - dl.acm.org
Tabletop Role-Playing Games (TTRPGs) offer players the opportunity to form imaginary
gameworlds and stories within them, create community, solve problems, and explore …