[BUCH][B] Metagaming: Playing, competing, spectating, cheating, trading, making, and breaking videogames
S Boluk, P LeMieux - 2017 - books.google.com
The greatest trick the videogame industry ever pulled was convincing the world that
videogames were games rather than a medium for making metagames. Elegantly defined as …
videogames were games rather than a medium for making metagames. Elegantly defined as …
[HTML][HTML] Tabletop board game elements and gamification interventions for health behavior change: realist review and proposal of a game design framework
Background: Games, when used as interventional tools, can influence behavior change by
incentivizing, reinforcing, educating, providing feedback loops, prompting, persuading, or …
incentivizing, reinforcing, educating, providing feedback loops, prompting, persuading, or …
The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles
Abstract Microsoft's Xbox and Sony's PlayStation overlay achievement and trophy systems
onto their video games. Though these meta-game reward systems are growing in popularity …
onto their video games. Though these meta-game reward systems are growing in popularity …
Children and Minecraft: A survey of children's digital play
Digital games such as Minecraft currently hold a position of significance in the media diets of
many children. However, little is known explicitly about just who plays, with whom and how …
many children. However, little is known explicitly about just who plays, with whom and how …
Scientific consensus and social controversy: exploring relationships between students' conceptions of the nature of science, biological evolution, and global climate …
BE Carter, JR Wiles - Evolution: education and outreach, 2014 - Springer
Background It is overwhelmingly acknowledged by the scientific community that evolution
and global climate change (GCC) are undeniably supported by physical evidence. And yet …
and global climate change (GCC) are undeniably supported by physical evidence. And yet …
[HTML][HTML] The psychology of esports players' ELO Hell: Motivated bias in League of Legends and its impact on players' overestimation of skill
This paper examines the folk theory of ELO Hell, which stems from the community of esports
players. ELO Hell is a causal explanation for the failure to achieve which is prominent but …
players. ELO Hell is a causal explanation for the failure to achieve which is prominent but …
Children's gaming involves much more than the gaming itself: A study of the metagame among 12-to 15-year-old children
In addition to gaming, there are many other activities around digital games. These
metagame activities have so far been studied from the perspective of single metagame …
metagame activities have so far been studied from the perspective of single metagame …
Orchestrating game generation
The design process is often characterized by and realized through the iterative steps of
evaluation and refinement. When the process is based on a single creative domain such as …
evaluation and refinement. When the process is based on a single creative domain such as …
Alienated playbour: Relations of production in EVE online
This article explores the play practices of EVE Online industrialists: those primarily
responsible for generating the materials and equipment that drive the game's robust …
responsible for generating the materials and equipment that drive the game's robust …
A typology of metagamers: identifying player types based on beyond the game activities
Previous research on player profiles or types is based on players' in-game behaviors and
their motivations to play games. However, there are many other activities related to digital …
their motivations to play games. However, there are many other activities related to digital …