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Interaction methods for smart glasses: A survey
Since the launch of Google Glass in 2014, smart glasses have mainly been designed to
support micro-interactions. The ultimate goal for them to become an augmented reality …
support micro-interactions. The ultimate goal for them to become an augmented reality …
Designing a willing-to-use-in-public hand gestural interaction technique for smart glasses
Smart glasses suffer from obtrusive or cumbersome interaction techniques. Studies show
that people are not willing to publicly use, for example, voice control or mid-air gestures in …
that people are not willing to publicly use, for example, voice control or mid-air gestures in …
A sliding window approach to natural hand gesture recognition using a custom data glove
This paper explores the recognition of hand gestures based on a data glove equipped with
motion, bending and pressure sensors. We selected 31 natural and interaction-oriented …
motion, bending and pressure sensors. We selected 31 natural and interaction-oriented …
Exploring the player experiences of wearable gaming interfaces: a user elicitation study
The design and development of playful wearable devices is a challenging and complicated
problem. It entails not only multidisciplinary expertise but also a comprehensive …
problem. It entails not only multidisciplinary expertise but also a comprehensive …
A case study of intended versus actual experience of adaptivity in a tangible storytelling system
This article presents a case study of an adaptive, tangible storytelling system called “The
Reading Glove”. The research addresses a gap in the field of adaptivity for ubiquitous …
Reading Glove”. The research addresses a gap in the field of adaptivity for ubiquitous …
Experiencing the reading glove
In this paper we describe the Reading Glove, a wearable RFID reader for interacting with a
tangible narrative. Based on interviews with study participants, we present a set of observed …
tangible narrative. Based on interviews with study participants, we present a set of observed …
Advanced interaction metaphors for RFID-tagged physical artefacts
Over the past decade, millions of artefacts have been tagged using the RFID technology.
They have been augmented with a digital presence and integrated into various processes …
They have been augmented with a digital presence and integrated into various processes …
Designing a sensor glove using deep learning
When designing a smart glove for gesture recognition, the set of sensors available and their
layout on the glove are crucial. However, once a computational model reaches acceptable …
layout on the glove are crucial. However, once a computational model reaches acceptable …
Influence of Back Length on Vibrotactile Acuity in Vertical Direction
In this study, we were interested in the question whether vibrotactile thresholds on the back,
in terms of the Just Noticeable Difference (JND), scale with back length. Although there …
in terms of the Just Noticeable Difference (JND), scale with back length. Although there …
User interfaces in smart cities
What is smart? Smart is welcoming, in which objects and environments make one feel at
home. Smart is being cared for, feeling appreciated, safe, and belonging. Smart is being …
home. Smart is being cared for, feeling appreciated, safe, and belonging. Smart is being …