Game research methods: An overview

P Lankoski, S Björk - 2015 - books.google.com
" Games are increasingly becoming the focus for research due to their cultural and economic
impact on modern society. However, there are many different types of approaches and …

Role-playing games and well-being

K Lehto - International Journal of Role-Playing, 2021 - journals.uu.se
Do role-playing games (RPGs) affect the player's well-being? Several studies suggest that
they might have an impact, but the topic of RPGs and well-being is usually only mentioned …

mHealth approaches to child obesity prevention: successes, unique challenges, and next directions

EB Tate, D Spruijt-Metz, G O'Reilly… - Translational …, 2013 - academic.oup.com
Childhood obesity continues to be a significant public health issue. mHealth systems offer
state-of-the-art approaches to intervention design, delivery, and diffusion of treatment and …

Teaching cultural heritage through a narrative-based game

IA Malegiannaki, T Daradoumis, S Retalis - Journal on Computing and …, 2020 - dl.acm.org
Games are used in various learning situations and domains, among which is cultural
heritage. Storytelling is used in games regarding cultural places, but it often takes a simple …

Modes of play: A frame analytic account of video game play

S Deterding - 2013 - ediss.sub.uni-hamburg.de
Contemporary theories of video games face a double challenge: While digital convergence
decouples the previously stable bundles of 'media', instrumental play phenomena like …

The gift that keeps on giving: Google, Ingress, and the gift of surveillance

N Hulsey, J Reeves - Surveillance & Society, 2014 - ojs.library.queensu.ca
Abstract This essay analyzes Ingress, Google's new massively multiplayer online game, as
indicative of an emergent gift economy that calls for the datafication of one's mobile life in …

Design for research results: experimental prototy** and play testing

MP Eladhari, EMI Ollila - Simulation & Gaming, 2012 - journals.sagepub.com
In this article, the authors examine iterative design methods for experimental game prototype
development. They recognize the area of game design as a wicked problem space, that is …

Understanding collocated social interaction between Pokémon GO players

S Paasovaara, P Jarusriboonchai… - Proceedings of the 16th …, 2017 - dl.acm.org
Pokémon GO, a location-based mobile game with millions of users, offers an opportunity to
study how mobile technology can encourage collocated social interaction between people …

[PDF][PDF] MOBILE AUGMENTED REALITY GAMES AS AN ENGAGING TOOL FOR CULTURAL HERITAGE DISSEMINATION: A CASE STUDY.

T Ekonomou, S Vosinakis - Scientific Culture, 2018 - researchgate.net
In recent years, plenty of novel educational tools using mobile augmented reality (mobile
AR) have been developed, altering the way students interact with a cultural heritage …

Edu-larp as revision of subject-matter knowledge

M Mochocki - International Journal of Role-Playing, 2013 - journals.uu.se
The paper presents theoretical foundations of the author's approach to the design of edu-
larps. It is deliberately steering away from cross-disciplinary teaching, artistic education or …