K Abuhlfaia, E Quincey - … of the 32nd International BCS Human …, 2018 - scienceopen.com
The use of e-learning in higher education has increased significantly in recent years, which
has led to several studies being conducted to investigate the usability of the platforms that …

How different personalities benefit from gamification

W Ghaban, R Hendley - Interacting with Computers, 2019 - academic.oup.com
Several studies indicate the benefit of map** gamification elements to personality.
However, this map** requires a strong understanding of the relationship between …

Enhancing multimodal learning through personalized gesture recognition

MJ Junokas, R Lindgren, J Kang… - Journal of Computer …, 2018 - Wiley Online Library
Gestural recognition systems are important tools for leveraging movement‐based
interactions in multimodal learning environments but personalizing these interactions has …

Adaptive game-based learning in education: a systematic review

D Chiotaki, V Poulopoulos, K Karpouzis - Frontiers in Computer …, 2023 - frontiersin.org
The advent and abundance of mobile devices and network connectivity have provided
learners of all ages with access to potentially unlimited sources of educational material, from …

Usability of e-learning and usability of adaptive e-learning: a literature review

M Mazon-Fierro, D Mauricio - International Journal of …, 2022 - inderscienceonline.com
In this paper, a review of the literature related to the usability of e-learning (UEL) and the
usability of adaptive e-learning (UAEL) is performed. This paper also identifies the most …

Adaptation based on learning style and knowledge level in e-learning systems

M Alshammari - 2016 - etheses.bham.ac.uk
Although there have been numerous attempts to build and evaluate adaptive e-learning
systems, they tend to be limited in scope, and suffer from a lack of carefully designed and …

Adapting e-learning to dyslexia type: an experimental study to evaluate learning gain and perceived usability

WG Alghabban, R Hendley - International Conference on Human …, 2020 - Springer
Dyslexia is a universal specific learning disability that is characterised by poor spelling, word
reading, and fluency. Adaptive e-learning is becoming more common, but there is little work …

A systematic review in recent trends of e-learning usability evaluation techniques

MJ Ramadan, IQ Habeeb - AIP Conference Proceedings, 2023 - pubs.aip.org
During the COVID-19 pandemic, the applications of e-learning have become more
widespread because of the inability of students to attend schools and universities. Usability …

Investigating the interaction between personalities and the benefit of gamification

W Ghaban, R Hendley - … of the 32nd international bcs human …, 2018 - scienceopen.com
Many studies have confirmed the benefit of gamification on learners' motivation. However,
gamification may also demotivate some learners, or learners may focus on the gamification …