The use of e-learning in higher education has increased significantly in recent years, which
has led to several studies being conducted to investigate the usability of the platforms that …
has led to several studies being conducted to investigate the usability of the platforms that …
How different personalities benefit from gamification
Several studies indicate the benefit of map** gamification elements to personality.
However, this map** requires a strong understanding of the relationship between …
However, this map** requires a strong understanding of the relationship between …
Enhancing multimodal learning through personalized gesture recognition
Gestural recognition systems are important tools for leveraging movement‐based
interactions in multimodal learning environments but personalizing these interactions has …
interactions in multimodal learning environments but personalizing these interactions has …
Adaptive game-based learning in education: a systematic review
The advent and abundance of mobile devices and network connectivity have provided
learners of all ages with access to potentially unlimited sources of educational material, from …
learners of all ages with access to potentially unlimited sources of educational material, from …
Usability of e-learning and usability of adaptive e-learning: a literature review
M Mazon-Fierro, D Mauricio - International Journal of …, 2022 - inderscienceonline.com
In this paper, a review of the literature related to the usability of e-learning (UEL) and the
usability of adaptive e-learning (UAEL) is performed. This paper also identifies the most …
usability of adaptive e-learning (UAEL) is performed. This paper also identifies the most …
Adaptation based on learning style and knowledge level in e-learning systems
M Alshammari - 2016 - etheses.bham.ac.uk
Although there have been numerous attempts to build and evaluate adaptive e-learning
systems, they tend to be limited in scope, and suffer from a lack of carefully designed and …
systems, they tend to be limited in scope, and suffer from a lack of carefully designed and …
Adapting e-learning to dyslexia type: an experimental study to evaluate learning gain and perceived usability
Dyslexia is a universal specific learning disability that is characterised by poor spelling, word
reading, and fluency. Adaptive e-learning is becoming more common, but there is little work …
reading, and fluency. Adaptive e-learning is becoming more common, but there is little work …
A systematic review in recent trends of e-learning usability evaluation techniques
MJ Ramadan, IQ Habeeb - AIP Conference Proceedings, 2023 - pubs.aip.org
During the COVID-19 pandemic, the applications of e-learning have become more
widespread because of the inability of students to attend schools and universities. Usability …
widespread because of the inability of students to attend schools and universities. Usability …
Investigating the interaction between personalities and the benefit of gamification
Many studies have confirmed the benefit of gamification on learners' motivation. However,
gamification may also demotivate some learners, or learners may focus on the gamification …
gamification may also demotivate some learners, or learners may focus on the gamification …