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Storytelling by a kindergarten social assistive robot: A tool for constructive learning in preschool education
M Fridin - Computers & education, 2014 - Elsevier
Abstract Kindergarten Social Assistive Robotics (KindSAR) is a novel technology that offers
kindergarten staff an innovative tool for achieving educational aims through social …
kindergarten staff an innovative tool for achieving educational aims through social …
Using augmented reality technology in storytelling activities: examining elementary students' narrative skill and creativity
The aim of the study was to examine the effects of augmented reality technology on stories
in terms of narrative skill, story length and creativity and also to examine correlations …
in terms of narrative skill, story length and creativity and also to examine correlations …
Let's get physical: The learning benefits of interacting in digitally augmented physical spaces
The advent of wireless and pervasive technologies offers many opportunities for designing
learning experiences that encourage children to explore, initiate and reflect. Novel forms of …
learning experiences that encourage children to explore, initiate and reflect. Novel forms of …
Ambient wood: designing new forms of digital augmentation for learning outdoors
Ubiquitous and mobile technologies provide opportunities for designing novel learning
experiences that move out of the classroom. Information can be presented and interacted …
experiences that move out of the classroom. Information can be presented and interacted …
Virtual peers as partners in storytelling and literacy learning
Literacy learning—learning how to read and write—begins long before children enter
school. One of the key skills to reading and writing is the ability to represent thoughts …
school. One of the key skills to reading and writing is the ability to represent thoughts …
Towards a framework for investigating tangible environments for learning
External representations have been shown to play a key role in mediating cognition.
Tangible environments offer the opportunity for novel representational formats and …
Tangible environments offer the opportunity for novel representational formats and …
Towards a model of technology and literacy development: Story listening systems
J Cassell - Journal of Applied Developmental Psychology, 2004 - Elsevier
This article lays out a program of research designed to address one specific need of young
children—to learn how to write—based on one specific ability of young children—the ability …
children—to learn how to write—based on one specific ability of young children—the ability …
Computers in talk-based mental health interventions
The cost to society of mental illness is substantial. A large scale international study has
identified mental illnesses as the second leading cause of disability and premature mortality …
identified mental illnesses as the second leading cause of disability and premature mortality …
[PDF][PDF] Tangible interfaces for manipulating aggregates of digital information
BA Ullmer - 2002 - Citeseer
This thesis develops new approaches for people to physically represent and interact with
aggregates of digital information. These support the concept of Tangible User Interfaces …
aggregates of digital information. These support the concept of Tangible User Interfaces …
Investigating the use of digital manipulatives for storytelling in pre-school
Research has identified a need for design of interactive products for children, as well as long-
term studies that investigate the effects of its use in the classroom environment. Following …
term studies that investigate the effects of its use in the classroom environment. Following …