Virtual reality for stroke rehabilitation

KE Laver, B Lange, S George… - Cochrane database …, 2017 - cochranelibrary.com
Background Virtual reality and interactive video gaming have emerged as recent treatment
approaches in stroke rehabilitation with commercial gaming consoles in particular, being …

[HTML][HTML] Components of effective Exergame-based training to improve cognitive functioning in middle-aged to older adults-a systematic review and Meta-analysis

P Manser, F Herold, ED de Bruin - Ageing Research Reviews, 2024 - Elsevier
Background Exergame-based training is currently considered a more promising training
approach than conventional physical and/or cognitive training. Objectives This study aimed …

Factors influencing the delivery of telerehabilitation for stroke: A systematic review

A Stephenson, S Howes, PJ Murphy, JE Deutsch… - PLoS …, 2022 - journals.plos.org
Objective Despite the available evidence regarding effectiveness of stroke telerehabilitation,
there has been little focus on factors influencing its delivery or translation from the research …

A social VR-based collaborative exergame for rehabilitation: codesign, development and user study

SHH Shah, AST Karlsen, M Solberg, IA Hameed - Virtual Reality, 2023 - Springer
Immersive virtual reality (VR)-based exercise video games (exergames) are increasingly
being employed as a supportive intervention in rehabilitation programs to promote …

Exercise and rehabilitation delivered through exergames in older adults: an integrative review of technologies, safety and efficacy

N Skjæret, A Nawaz, T Morat, D Schoene… - International journal of …, 2016 - Elsevier
Background There has been a rapid increase in research on the use of virtual reality (VR)
and gaming technology as a complementary tool in exercise and rehabilitation in the elderly …

Acceptance by athletes of a virtual reality head-mounted display intended to enhance sport performance

N Mascret, G Montagne, A Devrièse-Sence… - Psychology of Sport and …, 2022 - Elsevier
While a growing number of studies have highlighted the potential of virtual reality (VR) to
improve athletes' skills, no research has yet focused on acceptance of a VR head-mounted …

A usability study of a multicomponent video game-based training for older adults

M Adcock, F Sonder, A Schättin, F Gennaro… - European review of …, 2020 - Springer
Background Aging is often accompanied by a decline in sensory, motor and cognitive
functions. These age-and lifestyle-related impairments may lead to reduced daily life …

[HTML][HTML] Effects of an immersive virtual reality exergame on university students' anxiety, depression, and perceived stress: pilot feasibility and usability study

W Xu, HN Liang, N Baghaei, X Ma, K Yu… - JMIR Serious …, 2021 - games.jmir.org
Background: In recent years, there has been an increase in the number of students with
depression, anxiety, and perceived stress. A solution that has been increasingly used for …

Physical activity and exergames among older adults: a sco** review

NA Ismail, HA Hashim, H Ahmad Yusof - Games for Health Journal, 2022 - liebertpub.com
Recently, exergames have been widely applied as exercise platforms among older adults.
However, studies on the influence of exergames on older adults' physical activity remain …

[HTML][HTML] Exergaming platform for older adults residing in long-term care homes: user-centered design, development, and usability study

CH Chu, RK Biss, L Cooper, AML Quan… - JMIR serious …, 2021 - games.jmir.org
Background: Older adults (OAs) residing in long-term care (LTC) homes are often unable to
engage in adequate amounts of physical activity because of multiple comorbidities …