[PDF][PDF] Folk psychology for human modelling: Extending the BDI paradigm

E Norling - Proceedings of the Third International Joint Conference …, 2004 - researchgate.net
BDI agents have been used with considerable success to model humans and create human-
like characters in simulated environments. A key reason for this success is that the BDI …

Implementing Industrial Multi-agent Systems Using JACKTM

R Evertsz, M Fletcher, R Jones, J Jarvis… - … on Programming Multi …, 2003 - Springer
JACK TM is an implementation of the Belief/Desire/Intention model of rational agency with
extensions to support the design and execution of agent systems where team structures, real …

[HTML][HTML] Creating interactive characters with BDI agents

E Norling, L Sonenberg - Proceedings of the Australian …, 2004 - books.google.com
This paper discusses the use of BDI agents for the development of human-like synthetic
characters. The folk psychological roots of the paradigm map closely to the way people …

A framework for modelling tactical decision-making in autonomous systems

R Evertsz, J Thangarajah, N Yadav, T Ly - Journal of Systems and Software, 2015 - Elsevier
There is an increasing need for autonomous systems that exhibit effective decision-making
in unpredictable environments. However, the design of autonomous decision-making …

A generic wrapper architecture for multi-processor SoC cosimulation and design

S Yoo, G Nicolescu, D Lyonnard, A Baghdadi… - Proceedings of the …, 2001 - dl.acm.org
In communication refinement with multiple communication protocols and abstraction levels,
the system specification is described by heterogeneous components in terms of …

[책][B] Modelling human behaviour with BDI agents

EJ Norling - 2009 - minerva-access.unimelb.edu.au
The work presented in this thesis has been undertaken during my candidature at the
University of Melbourne, although for three months of this period I studied under Frank E …

[PDF][PDF] Realistic behaviour variation in a BDI-based cognitive architecture

R Evertsz, FE Ritter, P Busetta, M Pedrotti - Proc. of SimTecT, 2008 - researchgate.net
BDI (Belief/Desire/Intention) models have a long and successful track record of use in CGFs
(Computer-Generated Forces). Over the last two decades, cognitive architectures have been …

Nonkin village: An embeddable training game generator for learning cultural terrain and sustainable counter-insurgent operations

BG Silverman, D Pietrocola, N Weyer, R Weaver… - Agents for Games and …, 2009 - Springer
This article describes a virtual village we are currently assembling. Called NonKin Village,
this is a gameworld that brings life to factional agents in a sort of an emergent SimCity. It …

[PDF][PDF] Agent oriented modelling of tactical decision making

R Evertsz, J Thangarajah, NK Yadav, T Ly - Proceedings of the 14th …, 2015 - core.ac.uk
ABSTRACT A key requirement in military simulation is to have executable models of tactical
decision-making. Such models are used to simulate the behaviour of human entities such as …

On evaluating agents for serious games

E Norling - International workshop on agents for games and …, 2009 - Springer
With the recent upsurge in interest in agents for 'serious games,'there has been a focus on
the 'believability'of agents in these settings. In this paper, I argue that when evaluating …