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[PDF][PDF] Folk psychology for human modelling: Extending the BDI paradigm
E Norling - Proceedings of the Third International Joint Conference …, 2004 - researchgate.net
BDI agents have been used with considerable success to model humans and create human-
like characters in simulated environments. A key reason for this success is that the BDI …
like characters in simulated environments. A key reason for this success is that the BDI …
Implementing Industrial Multi-agent Systems Using JACKTM
R Evertsz, M Fletcher, R Jones, J Jarvis… - … on Programming Multi …, 2003 - Springer
JACK TM is an implementation of the Belief/Desire/Intention model of rational agency with
extensions to support the design and execution of agent systems where team structures, real …
extensions to support the design and execution of agent systems where team structures, real …
[HTML][HTML] Creating interactive characters with BDI agents
This paper discusses the use of BDI agents for the development of human-like synthetic
characters. The folk psychological roots of the paradigm map closely to the way people …
characters. The folk psychological roots of the paradigm map closely to the way people …
A framework for modelling tactical decision-making in autonomous systems
There is an increasing need for autonomous systems that exhibit effective decision-making
in unpredictable environments. However, the design of autonomous decision-making …
in unpredictable environments. However, the design of autonomous decision-making …
A generic wrapper architecture for multi-processor SoC cosimulation and design
In communication refinement with multiple communication protocols and abstraction levels,
the system specification is described by heterogeneous components in terms of …
the system specification is described by heterogeneous components in terms of …
[책][B] Modelling human behaviour with BDI agents
EJ Norling - 2009 - minerva-access.unimelb.edu.au
The work presented in this thesis has been undertaken during my candidature at the
University of Melbourne, although for three months of this period I studied under Frank E …
University of Melbourne, although for three months of this period I studied under Frank E …
[PDF][PDF] Realistic behaviour variation in a BDI-based cognitive architecture
BDI (Belief/Desire/Intention) models have a long and successful track record of use in CGFs
(Computer-Generated Forces). Over the last two decades, cognitive architectures have been …
(Computer-Generated Forces). Over the last two decades, cognitive architectures have been …
Nonkin village: An embeddable training game generator for learning cultural terrain and sustainable counter-insurgent operations
BG Silverman, D Pietrocola, N Weyer, R Weaver… - Agents for Games and …, 2009 - Springer
This article describes a virtual village we are currently assembling. Called NonKin Village,
this is a gameworld that brings life to factional agents in a sort of an emergent SimCity. It …
this is a gameworld that brings life to factional agents in a sort of an emergent SimCity. It …
[PDF][PDF] Agent oriented modelling of tactical decision making
ABSTRACT A key requirement in military simulation is to have executable models of tactical
decision-making. Such models are used to simulate the behaviour of human entities such as …
decision-making. Such models are used to simulate the behaviour of human entities such as …
On evaluating agents for serious games
E Norling - International workshop on agents for games and …, 2009 - Springer
With the recent upsurge in interest in agents for 'serious games,'there has been a focus on
the 'believability'of agents in these settings. In this paper, I argue that when evaluating …
the 'believability'of agents in these settings. In this paper, I argue that when evaluating …