[LIVRE][B] Japanese culture through videogames

R Hutchinson - 2019 - taylorfrancis.com
Examining a wide range of Japanese videogames, including arcade fighting games, PC-
based strategy games and console JRPGs, this book assesses their cultural significance …

Pretensive shared reality: from childhood pretense to adult imaginative play

R Kapitany, T Hampejs, TR Goldstein - Frontiers in Psychology, 2022 - frontiersin.org
Imaginative pretend play is often thought of as the domain of young children, yet adults
regularly engage in elaborated, fantastical, social-mediated pretend play. We describe …

Pirates, ghosts and customer loyalty–Reviewing the dark ride experience

JG Langhof, S Güldenberg - Tourism Management Perspectives, 2019 - Elsevier
Despite theme park corporations increasingly investing in new attractions and fun rides, the
topic of customer loyalty is still under-researched in this context. In fact, investments into dark …

Develo** critical thinking skills through gamification

CV Angelelli, GM de Campos Ribeiro… - Thinking Skills and …, 2023 - Elsevier
Misinformation as well as the proliferation of fake news has been a problem during COVID-
19 pandemic. This has affected many vulnerable communities in Brazil. The ability to …

[LIVRE][B] Role-play as a heritage practice: Historical LARP, tabletop RPG and reenactment

M Mochocki - 2021 - taylorfrancis.com
Role-play as a Heritage Practice is the first book to examine physically performed role-
enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and …

Make-believe in gameful and playful design

S Deterding - Digital make-believe, 2016 - Springer
Gameful and playful design aspire to make existing activities and systems more engaging by
infusing them with the engaging qualities of games and toys. One such quality is make …

Gamification and transmedia in interdisciplinary contexts: A didactic intervention for the primary school classroom

M Ruiz-Bañuls, IM Gómez-Trigueros, J Rovira-Collado… - Heliyon, 2021 - cell.com
Previous research has established the lack of motivation by primary education students vis-à-
vis the acquisition of the necessary key competencies compulsory in the Spanish school …

Incorporating personalized learning in a role-playing game environment via SID model: a pilot study of impact on learning performance and cognitive load

L Zhong - Smart Learning Environments, 2022 - Springer
While role-playing games and personalized learning have been regarded as effective tools
to improve students' learning, incorporating personalized learning into role-playing games is …

Pivotal Play: Rethinking Meaningful Play in Games Through Death in Dungeons & Dragons

P Sidhu, M Carter - Games and Culture, 2021 - journals.sagepub.com
In game studies, meaningful play is commonly discussed and situated through definition
describing it as the integrated and discernible relationship between player actions and …

The critical role of media representations, reduced stigma and increased access in D&D's resurgence

P Sidhu, M Carter - Proceedings of DiGRA 2020 Conference: Play …, 2020 - dl.digra.org
Over the last five years Dungeons and Dragons [D&D](Arneson & Gygax, 1974) has risen in
prominence and popularity with a broadening of its player demographic. Though the game's …