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Politics of Production: Videogames 10 years after Games of Empire
2019 marked ten years since the publication of Nick Dyer-Witheford and Greig de Peuter's
Games of Empire, which has become a seminal book in videogame cultural criticism. Ten …
Games of Empire, which has become a seminal book in videogame cultural criticism. Ten …
[HTML][HTML] Confronting ecological monstrosity: Contemporary video game monsters and the climate crisis
L May - M/C Journal, 2021 - journal.media-culture.org.au
Amidst ecological collapse and environmental catastrophe, humankind is surrounded by
indications that our habitat is turning against us in monstrous ways. The very environments …
indications that our habitat is turning against us in monstrous ways. The very environments …
The Technological Mediation of Collective Memory Through Historical Video Games
Ș Matei - Games and Culture, 2023 - journals.sagepub.com
This article discusses how genre-related procedural rhetorics might be employed in video
games to (re) shape the way we think about history. The theoretical interpretation follows a …
games to (re) shape the way we think about history. The theoretical interpretation follows a …
From Aesthetics to Asymmetry: Contradictions of Ecological Play in Cities: Skylines
Anchored in the Anthropocene era's paradigm of human mastery over nature, Cities:
Skylines grants its players extensive agency to shape untouched terrains into sprawling …
Skylines grants its players extensive agency to shape untouched terrains into sprawling …
Managing the narratives in narrative media brands
J Burgess, P Williams, A Muscat, A Grace… - Journal of Media …, 2025 - Taylor & Francis
Research on media brands is a growth area, but recently most of this research has focused
on news media brands leaving the management of narrative media brands underexplored …
on news media brands leaving the management of narrative media brands underexplored …
[PDF][PDF] Videogame distribution and Steam's imperialist practices: Platform coloniality in game distribution
T Mukherjee - Journal of Games Criticism, 2023 - gamescriticism.org
With more than 120 million active monthly users (Steam, 2021) and over 44,000 games
available for purchase (SteamSpy, 2021), Steam is a central figure with a near-monopolistic …
available for purchase (SteamSpy, 2021), Steam is a central figure with a near-monopolistic …
Rhythm of Political Semiotics: Analyzing TikTok's Influence on Pakistan's Political Narratives
M Sharif, M Ameen, IU Taj - Online Media and Society, 2024 - hnpublisher.com
Aim of the Study: This study aimed to investigate the influence of TikTok (TT) reels on
sha** political narratives for Pakistani political parties in the contemporary era of …
sha** political narratives for Pakistani political parties in the contemporary era of …
Unravelling narratives of empire in no man's sky
KE Clark - Przegląd Kulturoznawczy, 2022 - ceeol.com
Many scholars have looked at how players engage with games of Empire in ways that both
reproduce and subvert capitalist-colonial narratives of resource accumulation, war, and …
reproduce and subvert capitalist-colonial narratives of resource accumulation, war, and …
" Digital Content for a Generation that Will Live to Witness the End Times" Nostalgia and Social Change in Demagog Studio's Post-Apocalyptic Meta-Communication
DA Mejía-Alandia - ACM Games: Research and Practice, 2025 - dl.acm.org
This paper considers the aesthetics and nostalgic discourses found in the post-apocalyptic
gameworlds portrayed by Serbian indie game developer Demagog Studio as well as …
gameworlds portrayed by Serbian indie game developer Demagog Studio as well as …
[書籍][B] Popular Culture in Europe Since 1800: A Student's Guide
T Becker, L Platt - 2023 - taylorfrancis.com
This book tells the story of the history of popular culture in Europe since 1800, providing a
framework which challenges traditional associations that have formulated popular culture …
framework which challenges traditional associations that have formulated popular culture …