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The cognitive-affective-social theory of learning in digital environments (CASTLE)
For a long time, research on individuals learning in digital environments was primarily based
on cognitive-oriented theories. This paper aims at providing evidence that social processes …
on cognitive-oriented theories. This paper aims at providing evidence that social processes …
Applying collaborative cognitive load theory to computer-supported collaborative learning: Towards a research agenda
Research on computer-supported collaborative learning (CSCL) has traditionally
investigated how student-, group-, task-, and technological characteristics affect the …
investigated how student-, group-, task-, and technological characteristics affect the …
[HTML][HTML] Individuals in a group: Metacognitive and regulatory predictors of learning achievement in collaborative learning
Self-regulated learning theory acknowledges the importance of an individual's
metacognitive monitoring and group-level regulation for learning achievement in …
metacognitive monitoring and group-level regulation for learning achievement in …
Promoting knowledge elaboration, socially shared regulation, and group performance in collaborative learning: An automated assessment and feedback approach …
Online collaborative learning is implemented extensively in higher education. Nevertheless,
it remains challenging to help learners achieve high-level group performance, knowledge …
it remains challenging to help learners achieve high-level group performance, knowledge …
Identifying regulation profiles during computer-supported collaborative learning and examining their relation with students' performance, motivation, and self-efficacy …
L De Backer, H Van Keer, F De Smedt, E Merchie… - Computers & …, 2022 - Elsevier
The present study unravels profiles of regulators, based on online measures of collaborative
learners' adoption of individual-oriented and socially shared metacognitive regulation …
learners' adoption of individual-oriented and socially shared metacognitive regulation …
A collaborative learning design for promoting and analyzing adaptive motivation and emotion regulation in the science classroom
The aim of this paper is to introduce our current research design to study socially shared
regulation processes in a science classroom where a collaborative learning design is …
regulation processes in a science classroom where a collaborative learning design is …
How multiple levels of metacognitive awareness operate in collaborative problem solving
Metacognitive awareness is knowing about learners' own thinking and learning, facilitated
by introspection and self-evaluation. Although metacognitive functions are personal, they …
by introspection and self-evaluation. Although metacognitive functions are personal, they …
Effects of group awareness support in CSCL on students' learning performance: A three-level meta-analysis
D Chen, Y Zhang, H Luo, Z Zhu, J Ma, Y Lin - International Journal of …, 2024 - Springer
Group awareness (GA) is essential for computer-supported collaborative learning (CSCL),
as it informs learners about other group members' activities, knowledge, and emotions. A …
as it informs learners about other group members' activities, knowledge, and emotions. A …
An automatic knowledge graph construction approach to promoting collaborative knowledge building, group performance, social interaction and socially shared …
L Zheng, J Niu, M Long, Y Fan - British Journal of Educational …, 2023 - Wiley Online Library
Computer‐supported collaborative learning (CSCL) has been an effective pedagogy in the
field of education. However, productive collaborative learning often does not occur …
field of education. However, productive collaborative learning often does not occur …
Effects of a collaborative and gamified online learning methodology on class and test emotions
This study examines the influence of students' individual attitude and social interactions on
participation in collaborative and gamified online learning activities, as well as the influence …
participation in collaborative and gamified online learning activities, as well as the influence …