[書籍][B] How we learn: Learning and non-learning in school and beyond

K Illeris - 2016 - taylorfrancis.com
Having published in 11 languages and sold in more than 100,000 copies, this fully revised
edition of How We Learn examines what learning actually is and why and how learning and …

Gaming intentionally: A literature review of the viability of role-playing games as drama-therapy-informed interventions

J Mendoza - 2020 - digitalcommons.lesley.edu
Tabletop role-playing games (TTRPGS) and live-action role-playing (LARP) games have
recently risen in popularity in the cultural zeitgeist with the advent of popular gaming shows …

Live action role-playing games: Control, communication, storytelling, and MMORPG similarities

A Tychsen, M Hitchens, T Brolund… - Games and …, 2006 - journals.sagepub.com
Live action role-playing games share a range of characteristics with massively multi-player
online games (MMOGs). Because these games have existed for more than 20 years, players …

[書籍][B] Improvisation in drama, theatre and performance: History, practice, theory

A Frost, R Yarrow - 2015 - books.google.com
Improvisation is a tool for many things: performance training, rehearsal practice, playwriting,
therapeutic interaction and somatic discovery. This book opens up the significance of …

Relation between students' personality traits and their preferred teaching methods: Students at the university of Ghana and the Huzhou Normal University

OG Opoku, A Adamu, O Daniel - Heliyon, 2023 - cell.com
The study aimed to investigate the personality traits of students and their preferred teaching
methods at the University of Ghana and Huzhou Normal University. The study specifically …

[書籍][B] Nomadic Theatre: Mobilizing Theory and Practice on the European Stage

LG Nibbelink - 2019 - books.google.com
Fluid stages, morphing theatre spaces, ambulant spectators, and occasionally disappearing
performers: these are some of the key ingredients of nomadic theatre. They are also …

Game space design foundations for trans-reality games

CA Lindley - Proceedings of the 2005 ACM SIGCHI International …, 2005 - dl.acm.org
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous,
location-based and mixed reality technical infrastructures to create game spaces that can …

Benefits and shortcomings of role-play as a speaking activity in English language classrooms

SR Kumaran - The English Teacher, 2010 - meltajournals.com
This paper aims at finding out if role-play is helpful in encouraging Malaysian secondary
school students to speak in English. It includes students' reaction to the use of role-play and …

[PDF][PDF] Tangible pleasures of pervasive role-playing

M Montola - Proceedings of DiGRA 2007 Conference: Situated Play, 2007 - dl.digra.org
The traditional forms of role-playing include tabletop roleplaying, larp and online role-
playing. In this paper I describe a fourth form, pervasive role-playing, which often follows …

Unscripted Intimacies: Negotiating Consent in Gamified Performance

ARH Villarreal - 2021 - search.proquest.com
Abstract Since the# MeToo and# TimesUp movements permeated the US zeitgeist,
theatrical unions such as the Actors' Equity Association (AEA) have begun advocating for the …