From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond

A Pedrassoli Chitayat, A Coates, F Block… - Proceedings of the …, 2024 - dl.acm.org
Esports-competitive video games watched by online audiences-are the fastest growing form
of mainstream entertainment. Esports coverage is predominantly delivered via online video …

Recap** effective pedagogy to ensure inclusivity and optimise learning and teaching experiences

D Chu, H Nguyen - Compass: Journal of Learning and …, 2022 - open-access.bcu.ac.uk
Recaps have long been used in the media industry, where they have been found to be
effective in supporting viewers' understanding and recall of information. More recently …

Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends

G Margetis, KC Apostolakis, S Ntoa, I Chatzakis… - … Conference on Human …, 2023 - Springer
Esports has become a juggernaut in mainstream entertainment. For broadcasting and
production stakeholders to establish a foothold in this exploding market, live-streaming …