Systematic review of comparative studies of the impact of realism in immersive virtual experiences
The adoption of immersive virtual experiences (IVEs) opened new research lines where the
impact of realism is being studied, allowing developers to focus resources on realism factors …
impact of realism is being studied, allowing developers to focus resources on realism factors …
Transportation into narrative worlds: The role of prior knowledge and perceived realism
MC Green - Discourse processes, 2004 - Taylor & Francis
" Transportation into a narrative world"(Green & Brock, 2000, 2002) has been identified as a
mechanism of narrative impact. A transported individual is cognitively and emotionally …
mechanism of narrative impact. A transported individual is cognitively and emotionally …
I wish I were a warrior: the role of wishful identification in the effects of violent video games on aggression in adolescent boys.
EA Konijn, M Nije Bijvank… - Developmental …, 2007 - psycnet.apa.org
This study tested the hypothesis that violent video games are especially likely to increase
aggression when players identify with violent game characters. Dutch adolescent boys with …
aggression when players identify with violent game characters. Dutch adolescent boys with …
Some like it bad: Testing a model for perceiving and experiencing fictional characters
We developed an encompassing theory that explains how readers of fiction and spectators
of motion pictures establish affective relationships with fictional characters (FCs). The …
of motion pictures establish affective relationships with fictional characters (FCs). The …
Virtual reality and psychotherapy
Virtual Reality (VR) is a new technology consisting on a graphic environment in which the
user, not only has the feeling of being physically present in a virtual world, but he/she can …
user, not only has the feeling of being physically present in a virtual world, but he/she can …
Systematic review on realism research methodologies on immersive virtual, augmented and mixed realities
Proper evaluation of realism in immersive virtual experiences is crucial to ensure
optimisation of resources. This way, we can take better decisions while designing realistic …
optimisation of resources. This way, we can take better decisions while designing realistic …
Perceiving and experiencing fictional characters: An integrative account1
Fictional characters (FCs) and mediated persons in literature, theater, film, art, TV, and
digital media fulfill basic psychological functions, although the processes involved remain …
digital media fulfill basic psychological functions, although the processes involved remain …
Dynamic interactive VR network services for education
Global information society and knowledge-based economy will generate a need for life-long
learning on a mass scale. To deal with this challenge, traditional education should be …
learning on a mass scale. To deal with this challenge, traditional education should be …
Narrative transportation in concept tests for really new products: The moderating effect of reader–protagonist similarity
The authors investigate the benefits of using a narrative (ie, a storyline featuring a
protagonist) to convey product information in the evaluation of really new product concepts …
protagonist) to convey product information in the evaluation of really new product concepts …
“We don't need no education”: Video game preferences, video game motivations, and aggressiveness among adolescent boys of different educational ability levels
This research focuses on low educational ability as a risk factor for aggression and violent
game play. We propose that boys of lower educational ability are more attracted to violent …
game play. We propose that boys of lower educational ability are more attracted to violent …