Systematic review of comparative studies of the impact of realism in immersive virtual experiences

G Gonçalves, H Coelho, P Monteiro, M Melo… - ACM Computing …, 2022 - dl.acm.org
The adoption of immersive virtual experiences (IVEs) opened new research lines where the
impact of realism is being studied, allowing developers to focus resources on realism factors …

Transportation into narrative worlds: The role of prior knowledge and perceived realism

MC Green - Discourse processes, 2004 - Taylor & Francis
" Transportation into a narrative world"(Green & Brock, 2000, 2002) has been identified as a
mechanism of narrative impact. A transported individual is cognitively and emotionally …

I wish I were a warrior: the role of wishful identification in the effects of violent video games on aggression in adolescent boys.

EA Konijn, M Nije Bijvank… - Developmental …, 2007 - psycnet.apa.org
This study tested the hypothesis that violent video games are especially likely to increase
aggression when players identify with violent game characters. Dutch adolescent boys with …

Some like it bad: Testing a model for perceiving and experiencing fictional characters

EA Konijn, JF Hoorn - Media psychology, 2005 - Taylor & Francis
We developed an encompassing theory that explains how readers of fiction and spectators
of motion pictures establish affective relationships with fictional characters (FCs). The …

Virtual reality and psychotherapy

C Botella, S Quero, RM Baños, C Perpiñá… - …, 2004 - ebooks.iospress.nl
Virtual Reality (VR) is a new technology consisting on a graphic environment in which the
user, not only has the feeling of being physically present in a virtual world, but he/she can …

Systematic review on realism research methodologies on immersive virtual, augmented and mixed realities

G Goncalves, P Monteiro, H Coelho, M Melo… - IEEE …, 2021 - ieeexplore.ieee.org
Proper evaluation of realism in immersive virtual experiences is crucial to ensure
optimisation of resources. This way, we can take better decisions while designing realistic …

Perceiving and experiencing fictional characters: An integrative account1

JF Hoorn, EA Konijn - Japanese Psychological Research, 2003 - Wiley Online Library
Fictional characters (FCs) and mediated persons in literature, theater, film, art, TV, and
digital media fulfill basic psychological functions, although the processes involved remain …

Dynamic interactive VR network services for education

K Walczak, R Wojciechowski, W Cellary - Proceedings of the ACM …, 2006 - dl.acm.org
Global information society and knowledge-based economy will generate a need for life-long
learning on a mass scale. To deal with this challenge, traditional education should be …

Narrative transportation in concept tests for really new products: The moderating effect of reader–protagonist similarity

EA Van den Hende, DW Dahl… - Journal of Product …, 2012 - Wiley Online Library
The authors investigate the benefits of using a narrative (ie, a storyline featuring a
protagonist) to convey product information in the evaluation of really new product concepts …

“We don't need no education”: Video game preferences, video game motivations, and aggressiveness among adolescent boys of different educational ability levels

MN Bijvank, EA Konijn, BJ Bushman - Journal of adolescence, 2012 - Elsevier
This research focuses on low educational ability as a risk factor for aggression and violent
game play. We propose that boys of lower educational ability are more attracted to violent …