A systematic literature review on serious games evaluation: An application to software project management

A Calderón, M Ruiz - Computers & Education, 2015 - Elsevier
Training that future practitioners receive in software project management is a topic of great
importance. The objective of this systematic literature review is to summarize the current …

Analyzing the intellectual structure of research on simulation-based learning in management education, 1960–2019: A bibliometric review

P Hallinger, R Wang - The International Journal of Management Education, 2020 - Elsevier
Purpose This review used science map** to document and analyze the use of simulation-
based learning in management education. Design The authors used bibliometric tools to …

Research Note—Gamification of technology-mediated training: Not all competitions are the same

R Santhanam, D Liu… - Information systems …, 2016 - pubsonline.informs.org
Gamification, an application of game design elements to non-gaming contexts, is proposed
as a way to add engagement in technology-mediated training programs. Yet there is hardly …

Enterprise systems knowledge, beliefs, and attitude: A model of informed technology acceptance

JK Mullins, TP Cronan - International Journal of Information Management, 2021 - Elsevier
Fostering positive attitudes and increasing knowledge are key success factors for enterprise
systems. Training can improve knowledge, but little research has investigated the effects of …

Benefits of educational games as an introductory activity in industrial engineering education

LF Braghirolli, JLD Ribeiro, AD Weise… - Computers in Human …, 2016 - Elsevier
This study evaluates the use of educational games as an introductory activity in the first year
of undergraduate degree programs in industrial engineering. This proposal exploit the …

The influence of video format on engagement and performance in online learning

S Lackmann, PM Léger, P Charland, C Aubé, J Talbot - Brain Sciences, 2021 - mdpi.com
Millions of students follow online classes which are delivered in video format. Several
studies examine the impact of these video formats on engagement and learning using …

The impact of serious games in economic and business education: A case of ERP business simulation

T Beranič, M Heričko - Sustainability, 2022 - mdpi.com
Digitalisation nowadays impacts business environments significantly. Therefore, if higher
education wants to educate students properly for a successful career path, the business and …

Relationship between teamwork and team performance: Experiences from an ERPsim competition

MI Hwang - Journal of Information Systems Education, 2018 - aisel.aisnet.org
Much interest exists in using Enterprise Resource Planning simulation (ERPsim) games to
help students learn complex concepts involved in Enterprise Resource Planning (ERP) …

Neurophysiological correlates of cognitive absorption in an enactive training context

PM Léger, FD Davis, TP Cronan, J Perret - Computers in Human Behavior, 2014 - Elsevier
Various aspects of intrinsic motivation have long been theorized as key determinants of
learning achievement. The present research seeks deeper insights into these intrinsically …

GAMESIT: A gamified system for information technology training

J Park, D Liu, YY Mun, R Santhanam - Computers & Education, 2019 - Elsevier
Gamified learning systems can enhance both learning outcomes and engagement, but
research findings on the effectiveness of such systems are mixed, and there is inadequate …