Fostering collaborative learning in Second Life: Metaphors and affordances
In this paper we examine the transferability of the Jigsaw and Fishbowl collaborative
learning techniques to the Second Life platform. Our aim is to assess the applicability of …
learning techniques to the Second Life platform. Our aim is to assess the applicability of …
Using wikis for learning and knowledge building: Results of an experimental study
Computer-supported learning and knowledge building play an increasing role in online
collaboration. This paper outlines some theories concerning the interplay between …
collaboration. This paper outlines some theories concerning the interplay between …
Participatory evaluation of an educational game for social skills acquisition
This paper reports a study conducted to formally evaluate a social problem-solving skills
game during the start of the development to ensure that the desired game attributes were …
game during the start of the development to ensure that the desired game attributes were …
Design and development of a virtual reality simulator for advanced cardiac life support training
A Vankipuram, P Khanal, A Ashby… - IEEE journal of …, 2013 - ieeexplore.ieee.org
The use of virtual reality (VR) training tools for medical education could lead to
improvements in the skills of clinicians while providing economic incentives for healthcare …
improvements in the skills of clinicians while providing economic incentives for healthcare …
Virtual and hybrid meetings: A mixed research synthesis of 2002-2012 research
This research presents an examination of literature written within hospitality and tourism
studies and within other disciplines pertaining to virtual and hybrid meeting genres over a 10 …
studies and within other disciplines pertaining to virtual and hybrid meeting genres over a 10 …
[HTML][HTML] The fundamental frequency: Extending sound perception theory to extended-reality collaborative environments
TA Garner - Computers & Education: X Reality, 2024 - Elsevier
It has been suggested that media and technology effectiveness in pedagogy is a myth. An
intervention is not automatically effective simply by virtue of it being new. Yet, so often, initial …
intervention is not automatically effective simply by virtue of it being new. Yet, so often, initial …
Learning efficacy and user acceptance of a game-based social skills learning environment
The objectives of the research study are to investigate how a game-based learning
environment affects the learning outcomes of social skills knowledge and user acceptance …
environment affects the learning outcomes of social skills knowledge and user acceptance …
The effects of mobile computer supported collaborative learning to improve problem solving and achievements
This research aims to prove whether mobile Computer-Supported Collaborative Learning
(mCSCL) is better at improving learning outcomes to solve problems than mobile Computer …
(mCSCL) is better at improving learning outcomes to solve problems than mobile Computer …
Collaborative learning in OpenSim by utilizing sloodle
A Konstantinidis, T Tsiatsos… - 2010 Sixth …, 2010 - ieeexplore.ieee.org
The paper introduces and proposes a hybrid approach to computer supported collaborative
learning. The approach suggests a combined use of the open source systems Moodle and …
learning. The approach suggests a combined use of the open source systems Moodle and …
Virtual reality training system for anytime/anywhere acquisition of surgical skills: a pilot study
M Zahiri, R Booton, CA Nelson, D Oleynikov… - Military …, 2018 - academic.oup.com
This article presents a hardware/software simulation environment suitable for
anytime/anywhere surgical skills training. It blends the advantages of physical hardware and …
anytime/anywhere surgical skills training. It blends the advantages of physical hardware and …