More than a nuisance: implications of food marketing for public health efforts to curb childhood obesity

JL Harris, LS Taillie - Annual Review of Public Health, 2023 - annualreviews.org
Fifteen years ago, public health experts urged industry, governments, and advocates to take
action to dramatically improve the unhealthy food-marketing environment surrounding …

Twenty years of research on gamified advertising: a systematic overview of theories and variables

ZMC Van Berlo, EA Van Reijmersdal… - International Journal of …, 2023 - Taylor & Francis
Gamified advertising has received considerable attention from advertising scholars over the
last two decades. In the literature, two main types of gamified advertising can be identified: in …

'Fashioning'the metaverse: A qualitative study on consumers' value and perceptions of digital fashion in virtual worlds

A Venturini, M Columbano - Journal of Global Fashion Marketing, 2024 - Taylor & Francis
The field of fashion is rapidly evolving, as it has surprisingly arisen as one of the most
inclined to adopt digitalization and virtual realities to transform its business model, motivated …

Assessing the relationship between gamified advertising and in-app purchases: a consumers' benefits-based perspective

R Rialti, R Filieri, L Zollo, S Bazi… - International Journal of …, 2022 - Taylor & Francis
Purchase through mobile apps (m-commerce) is on the rise. While this phenomenon is
affecting any consumers cohort, millennials represent the lion's share among m-commerce …

Brand placements in video games: How local in‐game experiences influence brand attitudes

M Ingendahl, T Vogel, A Maedche… - Psychology & …, 2023 - Wiley Online Library
Brand placements are omnipresent in video games, but their overall effect on brand attitudes
is small and varies substantially between studies. The present research takes an evaluative …

The food and beverage cues in digital marketing model: Special considerations of social media, gaming, and livestreaming environments for food marketing and …

SJ Maksi, KL Keller, F Dardis, M Vecchi… - Frontiers in …, 2024 - frontiersin.org
Digital marketing to children, teens, and adults contributes to substantial exposure to cues
and persuasive messages that drive the overconsumption of energy dense foods and …

Do I question what influencers sell me? Integration of critical thinking in the advertising literacy of Spanish adolescents

B Feijoo, L Zozaya, C Sádaba - Humanities and Social Sciences …, 2023 - nature.com
Engaging with influencer posts has become a prevalent practice among adolescents on
social media, exposing them to the combined elements of promotional content and …

Attitudes towards gamification advertising in Vietnam: a social commerce context

HH Nguyen, B Nguyen-Viet… - Behaviour & Information …, 2024 - Taylor & Francis
Recognising the rapid growth and enormous potential of gamification and social media
advertising in today's digital age, along with the increasing popularity of social commerce (s …

When the medium is the message: a meta-analysis of creative media advertising effects

ZMC van Berlo, MHC Meijers, J Eelen… - Journal of …, 2024 - Taylor & Francis
Creative media advertising is a specific type of unconventional advertising in which a
regular physical object serves as a medium to carry an advertising message. To better …

Análisis del uso del advergaming y metaverso en España y México

GB Daimiel, ECM Estrella… - Revista Latina de …, 2022 - dialnet.unirioja.es
Introducción: Los jóvenes son el segmento poblacional que más tiempo dedica al ocio
online, y las marcas, conocedoras de este dato, utilizan los videojuegos como Roblox para …