Neuroevolution in games: State of the art and open challenges

S Risi, J Togelius - … on Computational Intelligence and AI in …, 2015 - ieeexplore.ieee.org
This paper surveys research on applying neuroevolution (NE) to games. In neuroevolution,
artificial neural networks are trained through evolutionary algorithms, taking inspiration from …

[HTML][HTML] Social gaming: A systematic review

D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023 - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …

[책][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Deep learning for video game playing

N Justesen, P Bontrager, J Togelius… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
In this paper, we review recent deep learning advances in the context of how they have
been applied to play different types of video games such as first-person shooters, arcade …

Chatgpt and other large language models as evolutionary engines for online interactive collaborative game design

PL Lanzi, D Loiacono - Proceedings of the Genetic and Evolutionary …, 2023 - dl.acm.org
Large language models (LLMs) have taken the scientific world by storm, changing the
landscape of natural language processing and human-computer interaction. These powerful …

A panorama of artificial and computational intelligence in games

GN Yannakakis, J Togelius - IEEE Transactions on …, 2014 - ieeexplore.ieee.org
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …

AI for game production

MO Riedl, A Zook - … on computational inteligence in games (CIG …, 2013 - ieeexplore.ieee.org
A number of changes are occurring in the field of computer game development: persistent
online games, digital distribution platforms and portals, social and mobile games, and the …

Procedural content generation: Goals, challenges and actionable steps

J Togelius, AJ Champandard, PL Lanzi, M Mateas… - 2013 - drops.dagstuhl.de
This chapter discusses the challenges and opportunities of procedural content generation
(PCG) in games. It starts with defining three grand goals of PCG, namely multi-level …

Computational game creativity

A Liapis, GN Yannakakis, J Togelius - 2014 - um.edu.mt
Computational creativity has traditionally relied on well-controlled, single-faceted and
established domains such as visual art, narrative and audio. On the other hand, research on …

Identifying necessary conditions for open-ended evolution through the artificial life world of chromaria

L Soros, K Stanley - Artificial Life Conference Proceedings, 2014 - direct.mit.edu
A full understanding of open-ended evolutionary dynamics remains elusive. While artificial
life worlds have been proposed to study such dynamics and tests have been devised to try …