Neuroevolution in games: State of the art and open challenges
This paper surveys research on applying neuroevolution (NE) to games. In neuroevolution,
artificial neural networks are trained through evolutionary algorithms, taking inspiration from …
artificial neural networks are trained through evolutionary algorithms, taking inspiration from …
[HTML][HTML] Social gaming: A systematic review
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …
communicate and socialize. Several commercial titles place social interaction at the center …
[책][B] Artificial intelligence and games
GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …
Deep learning for video game playing
In this paper, we review recent deep learning advances in the context of how they have
been applied to play different types of video games such as first-person shooters, arcade …
been applied to play different types of video games such as first-person shooters, arcade …
Chatgpt and other large language models as evolutionary engines for online interactive collaborative game design
Large language models (LLMs) have taken the scientific world by storm, changing the
landscape of natural language processing and human-computer interaction. These powerful …
landscape of natural language processing and human-computer interaction. These powerful …
A panorama of artificial and computational intelligence in games
This paper attempts to give a high-level overview of the field of artificial and computational
intelligence (AI/CI) in games, with particular reference to how the different core research …
intelligence (AI/CI) in games, with particular reference to how the different core research …
AI for game production
A number of changes are occurring in the field of computer game development: persistent
online games, digital distribution platforms and portals, social and mobile games, and the …
online games, digital distribution platforms and portals, social and mobile games, and the …
Procedural content generation: Goals, challenges and actionable steps
J Togelius, AJ Champandard, PL Lanzi, M Mateas… - 2013 - drops.dagstuhl.de
This chapter discusses the challenges and opportunities of procedural content generation
(PCG) in games. It starts with defining three grand goals of PCG, namely multi-level …
(PCG) in games. It starts with defining three grand goals of PCG, namely multi-level …
Computational game creativity
Computational creativity has traditionally relied on well-controlled, single-faceted and
established domains such as visual art, narrative and audio. On the other hand, research on …
established domains such as visual art, narrative and audio. On the other hand, research on …
Identifying necessary conditions for open-ended evolution through the artificial life world of chromaria
A full understanding of open-ended evolutionary dynamics remains elusive. While artificial
life worlds have been proposed to study such dynamics and tests have been devised to try …
life worlds have been proposed to study such dynamics and tests have been devised to try …