Vicariously experiencing it all without going outside: A study of outdoor livestreaming in China

Z Lu, M Annett, D Wigdor - Proceedings of the ACM on Human-Computer …, 2019 - dl.acm.org
The livestreaming industry in China is gaining greater traction than its European and North
American counterparts and has a profound impact on the stakeholders' online and offline …

ubiGaze: ubiquitous augmented reality messaging using gaze gestures

M Bâce, T Leppänen, DG De Gomez… - SIGGRAPH ASIA 2016 …, 2016 - dl.acm.org
We describe ubiGaze, a novel wearable ubiquitous method to augment any real-world
object with invisible messages through gaze gestures that lock the message into the object …

[BOOK][B] Mobile technologies and augmented reality in open education

G Kurubacak, H Altinpulluk - 2017 - books.google.com
Novel trends and innovations have enhanced contemporary educational environments.
When applied properly, these computing advances can create enriched learning …

HCI outdoors: understanding human-computer interaction in outdoor recreation

MD Jones, Z Anderson, J Häkkilä, K Cheverst… - Extended Abstracts of …, 2018 - dl.acm.org
HCI in outdoor recreation is a growing research area. While papers investigating systems in
specific domains, such as biking, climbing, or skiing, are beginning to appear, the broader …

A conceptual model of mobile augmented reality for hearing impaired museum visitors' engagement

E Baker, JA Bakar, A Zulkifli - 2020 - learntechlib.org
Many studies have begun to consider how to ensure a pleasant experience during visits to
cultural heritage sites and museums. Although, when considering the populace of the …

Design and evaluation of a wearable AR system for sharing personalized content on ski resort maps

A Fedosov, E Niforatos, I Elhart, T Schneider… - Proceedings of the 15th …, 2016 - dl.acm.org
Winter sports like skiing and snowboarding are often group activities. Groups of skiers and
snowboarders traditionally use paper maps or board-mounted larger-scale maps near ski …

[BOOK][B] Supporting the Design of Technology-Mediated Sharing Practices

A Fedosov - 2020 - library.oapen.org
Online social networks have made sharing personal experiences with others a common
activity. Furthermore, modern mobile apps, cloud services, and wearable technologies …

Augmenting humans on the slope: Two electronic devices that enhance safety and decision making

E Niforatos, A Fedosov… - IEEE Consumer …, 2018 - ieeexplore.ieee.org
In contrast to many other outdoor sports, skiing and snowboarding always entail the use of a
significant amount of gear. This makes mountain slopes an ideal test bed for trialing novel …

Personalized Reality: Challenges of Responsible Ubiquitous Personalization

J Strecker, S Mayer, K Bektas - Mensch und Computer 2024-Workshopband, 2024 - dl.gi.de
The expanding capabilities of Mixed Reality and Ubiquitous Computing technologies enable
personalization to be increasingly integrated with physical reality in all areas of people's …

AgileRabbit: A feedback-driven offloading middleware for smartwatch apps

M Yu, Y Ma, X Liu, G Huang, X Chen - … of the 9th Asia-Pacific Symposium …, 2017 - dl.acm.org
With the rapid development of wearable devices such as smartwatches, we are brought to a
new era of wearable computing. Due to limited computational capability, storage, and …